The next title in the novel line based on the Dungeons & Dragons core rulebooks.
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring readers closer to the feeling of actually playing a Dungeons & Dragons adventure. This fifth title in the series features the iconic character of the paladin.
登録情報
|
この商品にタグをつける(詳細)タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。 ※タグは初期設定で公開になっています。詳しくはこちら |
Can the heroes defeat the foul evil, and reclaim the land for goodness? Of course they can. Duh. But the fun is watching, not in guessing if they can...
What is frustrating is the 181 page length for the hefty $7.99 Canadian price - I'd rather the books be released in one volume of three tales for a higher price, if that means it would be of a more worthy length. Regardless, as far as brain-candy reading goes, this is a good quick reading experience.
'Nathan
In this book we have one new character as a hero, Yddith the tavern wench with a lot of moxy and an amazing talent for sorcery despite no real training. Jozan the cleric from the Savage Caves returns, and is relatively unchanged. Alhandra returns from the previous book and has changed from a compassionate, caring leader into a self-righteous black/white/no shades of grey prig of a paladin. She then whiplashes back and forth between being a prig and compassionate. Her back-story is "developed" with the lousy cliched tale of being wronged by her love. Krusk, the half-orc barbarian, returns from the previous book also. He now has been given a big i.q. upgrade and substantial leadership abilities.
Calmet, the main point of view character for the forces of badness is Jozan's old teacher and provides the most depth of the book as he wonders why his god Pelor abandoned him. Still though it is paper thin religious philosophy he thinks of and only deep in comparison to the awful portrayal that this "T.H. Lain" gives to the heroes.
The Black Carnival, a travelling show populated by the undead is also a high point, a neat idea that isn't given much play.
The dungeon crawl is average, but the horrible changes to the characters as well as Yddith's amazing magic abilities make this at best a 2 out of 5 stars.
A shame, the series was looking to develop quite well just 2 books ago.
Though I know it is Dungeons and Dragons, the story seemed a bit magic heavy. It seemed as if every creature used magic the way some modern day folks use cell phones. After a bit, the creature summoning, telekinetic-type magic was just a bit silly. Even the scullery maid was emulating Obi Wan Kenobi's force tricks.
Still, the novel proved to work on more than one level. On one level, an action story that was paced quickly. On another, a theological allegory as one of the bad guys sought to determine why his god had forsaken him. The book was at its best when it struggled with some of life's most realistic theological dilemas.
T.H. Lain reaches into his bag of tricks and writes a darn good story that reaches a mountain top level of greatness, narrowly missing the summit, but providing the reader with an exhilarting ride.
|