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The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (英語) ペーパーバック – 2009/12/8
Animation is one of the hottest and most creative areas of film-making today. During his more than 40 years in the business, Richard Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. In this book, based on his sold-out Animation Masterclass in the United States and across Europe, Williams provides the underlying principles of animation that very animator - from beginner to expert, classic animator to computer animation whiz - needs. Using hundreds of drawings, Williams distills the secrets of the masters into a working system in order to create a book that has become the standard work on all forms of animation for professionals, students and fans. This new expanded edition includes more on animal action, invention and realism with sophisticated animation examples.
"Williams is miles ahead of anyone in the world of animation."--"The New York Times"商品の説明をすべて表示する
Amazon.com で最も参考になったカスタマーレビュー (beta)
For example, the author spends a lot of time discussing the 'walk' and proceeds to show you as many ways of doing it as to put one to sleep. In hindsight though, it's all for a good cause. He specifically says that if the animator masters the walk cycle, the rest will fall into place. Other area's discuss dialogue, snaps and whips, as well as accents and anticipations.
Perhaps the best part was the beginning, where he takes time to talk about equipment, forms and animation charts....this goes a long way into helping us to understand the industry language when faced with later examples.
I give this book four stars, not because I found flaw with the text, but because the publisher hit a great pet peeve of mine. Included in the book is a brief CD that talks a little about Richard and his 16 DVD set....the CD was glue dotted to page 379, right on top of a series of drawings. Of course, this led to the page being a bit ripped when i went to pull it off (gently even...having faced this before). When are the companies going to learn that Cd's and security strips should be affixed to the inside cover? This one was blank....
My own area is 3d animation using Maya, but it was my investigation into 2d animation that led me to this book. I am really looking forward to drawing out some frames and will find this to be an invaluable reference in the future. Thanks Richard....great job.
this is not a "review".. its just a better "look inside", in my opinion this is a must have for every animator..
i think amazon should allow besides reviews, also accept "look inside" videos so you will really know what you are buying
This is BY FAR the best book on animation out there with thousands of drawings demonstrating the basic and advanced concepts of animation. What differences these book from the others is that this one has more drawings than words.
In my opinion when trying to learn drawing and animation a drawing is better than million words.
It is also unapologetic about being entirely about cartoon (drawn) animation, even though the author does recognize that most of the principles he discusses have validity to all forms of animation.
As a teacher (and student) of animation, I enjoyed reading this book from cover to cover. The first 20 pages are a useful summary of the main historical moments in the development of animation, and the next 15 are all about Life Drawing skills, and the next four talk about basic animation timing. The first real anecdote of many breaks in at this point, and then the author returns to direct information exposition thereafter, but these anecdotes can often make it somewhat distracting to find the useful bits amongst the reminiscences.
Nevertheless, it's worth the read in spite of the editorial comments, and sometimes because of them. The included DVD (I have the expanded edition) is fun to watch, and brings to "life" some of the examples discussed in print.
A bit of animation history as well.
One can purchase the book for the "walking" concept alone.