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Real-Time Rendering (英語) ハードカバー – 2002/7/1

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Real-Time Rendering, Third Edition
¥ 12,092

出品者からお求めいただけます。 在庫状況について



After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning

Book Description

Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value.

The book contains chapters as diverse as:
Visual appearance
Acceleration algorithms
Advanced shading techniques (new chapter)
Curved surfaces (new chapter)

With topics including:
Pixel shaders
Subdivision surfaces
Intersection algorithms
Pipeline tuning


  • ハードカバー: 864ページ
  • 出版社: A K Peters/CRC Press; 2版 (2002/7/1)
  • 言語: 英語, 英語, 英語
  • ISBN-10: 1568811829
  • ISBN-13: 978-1568811826
  • 発売日: 2002/7/1
  • 商品パッケージの寸法: 3.8 x 16.5 x 24.1 cm
  • おすすめ度: 5つ星のうち 4.0  レビューをすべて見る (3件のカスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 287,524位 (洋書のベストセラーを見る)
  •  カタログ情報、または画像について報告

この本のなか見!検索より (詳細はこちら
Real-time rendering is concerned with making images rapidly on the computer. 最初のページを読む
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5つ星のうち 4.0


8 人中、7人の方が、「このレビューが参考になった」と投票しています。 投稿者 加納 裕 投稿日 2003/5/22
形式: ハードカバー
コンピュータグラフィックス(CG)の百科全書としては、Foley、van Damの著作が長年定番であったが、本書は「三次元リアルタイムCG」に的を絞り、最新の技術を網羅した内容となっている。
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5 人中、3人の方が、「このレビューが参考になった」と投票しています。 投稿者 suima 投稿日 2003/7/12
形式: ハードカバー
バイブル「Computer Graphics PRINCIPLES AND PRACTICE」を既に読んだ人など、CGの基礎は十分理解できているけれど最近の動向はどうなの?という疑問のある人にお勧めです。リファレンスが非常に多く、読み辛くもありますが、より深く掘り下げていくための手がかりも多いです。
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5 人中、2人の方が、「このレビューが参考になった」と投票しています。 投稿者 カスタマー 投稿日 2003/6/26
形式: ハードカバー
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Amazon.com で最も参考になったカスタマーレビュー (beta)

Amazon.com: 10 件のカスタマーレビュー
19 人中、18人の方が、「このレビューが参考になった」と投票しています。
The second edition is up to date regarding todays technology 2002/11/26
投稿者 "cbuchner1" - (Amazon.com)
形式: ハードカバー
This book is a great resource and collection of algorithms used in 3D graphics programming. It does make use of an academic style, both in mathematics and in style of writing - but that is something you will appreciate if you have some computer science or engineering background. Plenty of references to further literature and articles are given in order to facilitate in-depth research on particular topics of interest.
The second edition is up to date regarding available graphics technology. It covers the latest additions to current hardware regarding Pixel and Vertex Shaders. It also provides a technical summary of the latest graphics hardware, using the X-Box GPU and the KYRO II architecture as examples.
The book covers a variety of useful algorithms at a level of abstraction that will require some additional work in order to implement in software. So it is definitely not a basic "howto" guide for beginners who just want some sample code to get going.
The color plates in this book are well chosen and illustrate the state of the art in DirectX 8.1 pixel and vertex shaders. One illustration even shows the latest technology demo of NVidia's new NV30 chip which has just been officially introduced at Comdex in November 2002. It is the realtime rendering of a scene from Final Fantasy, the motion picture.
13 人中、12人の方が、「このレビューが参考になった」と投票しています。
High level presentation of rendering techniques 2006/1/1
投稿者 calvinnme - (Amazon.com)
形式: ハードカバー
This is not a book of algorithms on computer graphics methods. Instead, it is a comprehensive high-level survey of rendering techniques for making the graphics appear to occur in real time. This book has a very academic tone to it, and with the exception of chapter 3 which is on matrix transforms, it has precious few implementation details. Some reviewers have called it a successor to Foley and Van Dam's classic text, but I find this misleading. That book is primarily about computer graphics techniques, and is not that concerned with real-time issues. The bibliography of this book is extensive and impressive, and if you are doing research on the subject it is probably essential, especially if you are interested in the subject of virtual reality where real-time presentation is a must. However, if you are just looking for pseudocode or more "cool effects" to insert into a game or graphics program you are writing/programming you would do best to look elsewhere.
6 人中、6人の方が、「このレビューが参考になった」と投票しています。
Absolute essential reading for graphics programmers 2005/3/11
投稿者 Patrick J. Cozzi - (Amazon.com)
形式: ハードカバー
This is a useful book for anyone writing graphics code regardless of their implementation language and API. It contains a wealth of information on dozens of topics in computer graphics and plenty of sources to find more information. It also reads easy and is organized so it's a breeze to find what you're looking for.

The chapter on acceleration algorithms is worth the price of this book alone. They do a great job motivating the need for culling and presenting several algorithms. I found their quad tree material particularly useful while working on one of my own.

The chapter on intersection test methods provides a handy reference. I find myself referring to it quite often. I also really liked the chapter on graphics hardware as it's hard to find a good source for this type of information at a high level.

This is probably the best computer graphics book out there right now and anyone working in the field or aspiring too should have a copy of it.
excellent 2nd edition of a classic 2003/10/8
投稿者 Mr Holmes - (Amazon.com)
形式: ハードカバー
I recently came across a copy of this book that my friend bought. I own a copy of the 1st edition, which was in itself a classic and definately recommended reading.
I was so surprised to find this 2nd addition such a worthy purchase to someone already familiar with the first. The topic updates are fabulous and very essential.
This book covers everything, introducing real-time rendering very well in an easy to read manner. I very much enjoy the numerous algorithms described in simple terms or even psuedo code.
This book is great for budding game graphics programmers. A must buy!
This is a book by geniuses for geniuses and it is great 2013/6/8
投稿者 VVestra GGalaxim - (Amazon.com)
形式: ハードカバー Amazonで購入
If you wake up having been dreaming of James Kajiya's Rendering Equation, if you can draw a hardware rendering pipeline in your sleep, if you know all about triangles per second and pixel fill rates, if you took not one not two but about five calculus courses when you were in college and graduate school, then this is the book for you. These SIGGRAPH genuises aren't messing around, and you shouldn't be, either. After you graduate from Glassner's AN INTRODUCTION TO RAY TRACING, this book should be next.
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