Would you like to see this page in English? Click here.

この商品をお持ちですか? マーケットプレイスに出品する
QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
 
 

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series) [ペーパーバック]

Tim Monroe


出品者からお求めいただけます。



キャンペーンおよび追加情報

  • 掲載画像とお届けする商品の表紙が異なる場合があります。ご了承ください。


商品の説明

内容説明

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
*Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

メディア掲載レビュー

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap-providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." -Peter Hoddie, cofounder of Kinoma and former QuickTime architect "Tim Monroe manages to present all components of the occasionally difficult QuickTime framework in a clear-even entertaining-fashion. His numerous examples and sample code snippets are clear and well thought out and are great starting points for new projects. QuickTime Toolkit fills some gaps in Apple's official documentation and is an essential book for anyone preparing to dive into the powerful depths of low-level QuickTime programming." -Jurgen Schaub, founder, BOPJET Media, and QuickTime abuser "When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, these well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." -Matthew Peterson, University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

"A detailed narrative that covers a substantial amount of what's invovled in QuickTime application programming on both Macintosh and Windows computers." - MacTech

登録情報


この本のなか見!検索より (詳細はこちら
書き出し
The QuickTime video effects architecture, introduced in QuickTime 3, is an extensible system for applying video effects to images or video tracks. 最初のページを読む
その他の機能
頻出単語一覧
この本のサンプルページを閲覧する
おもて表紙 | 著作権 | 目次 | 抜粋 | 索引
この本の中身を閲覧する:

この商品にタグをつける

 (詳細)
タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。
※タグは初期設定で公開になっています。詳しくはこちら
 

カスタマーレビュー

Amazon.co.jp にはまだカスタマーレビューはありません
星5つ
星4つ
星3つ
星2つ
星1つ
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  2件のカスタマーレビュー
1 人中、1人の方が、「このレビューが参考になった」と投票しています。
On the subject of milking a dead cow 2008/4/1
By orangekay - (Amazon.com)
形式:ペーパーバック
This book is insanely expensive considering the fact that much of its content is a decade old. There's not much in it that isn't fairly well covered in the free documentation these days, but there are a lot of things in the free documentation that aren't covered here at all, so why bother? Sure, it's great to wax nostalgic about the time when MacTech was a relatively relevant industry rag and everybody shelled out money for copies of the Think-C Reference Library, but things change quickly in the world of computers, and this thing is an absolute dinosaur.
1 人中、1人の方が、「このレビューが参考になった」と投票しています。
In depth treatment of advanced Quicktime programming topics 2007/1/20
By calvinnme - (Amazon.com)
形式:ペーパーバック
This book, as well as volume one of the set, grew out of a series of articles published in MacTech magazine. This book continues the investigation of QuickTime application programming in C that started in the first volume of this two volume set. This book considers a handful of the more advanced media types supported by QuickTime including video effects, skins, Flash, and Quicktime VR. It also shows how to capture movies from separate sound and video input sources, broadcast movies to the Internet, play movies full screen, and load movies asynchronously. It demonstrates how to attach wired actions to Flash and QuickTime VR movies. The book concludes by updating the Mac OS X version of its sample application "QTShell" to support the latest QuickTime and Carbon APIs. It also revisits some topics first covered in volume one, such as data references and how they are connectd with media sample references. However, you should have access to volume one or be familiar with its contents to really understand what is going on in this volume. The author sprinkles code samples of what he is trying to accomplish throughout the book, making it an outstanding reference for the Quicktime programmer. Highly recommended.

クチコミ

クチコミは、商品やカテゴリー、トピックについて他のお客様と語り合う場です。お買いものに役立つ情報交換ができます。
この商品のクチコミ一覧
内容・タイトル 返答 最新の投稿
まだクチコミはありません

複数のお客様との意見交換を通じて、お買い物にお役立てください。
新しいクチコミを作成する
タイトル:
最初の投稿:
サインインが必要です
 

クチコミを検索
すべてのクチコミを検索
   


リストマニア

リストを作成

関連商品を探す


同じキーワードの商品を探す


フィードバック