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Programming Interactivity
 
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Programming Interactivity [ペーパーバック]

Joshua Noble

参考価格: ¥ 4,051
価格: ¥ 3,746 通常配送無料 詳細
OFF: ¥ 305 (8%)
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2012/5/31 木曜日 にお届けします! 「お急ぎ便」オプション(有料)を選択して注文を確定された関東エリアへの配達のご注文が対象です。詳しくはこちら

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Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started. Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You'll also find the background and technical information you need to design, program, build, and troubleshoot your own projects. The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers: * Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones * Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware * openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language

著者について

Joshua Noble is an interaction designer and developer. He's the lead author of the Flex 4 Cookbook (O'Reilly, May 2010) and Programming Interactivity (July 2009). He's interested in designing humane objects and services for the intersection of public spaces, technology, and micro-computing, and exploring how people can participate in their physical and virtual communities.

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An up-to-date compendium of useful technology for artists and designers 2012/2/7
By Bill Automata - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
If you are a newcomer who feels prepared to learn the concepts required to create interactive media installations using computer programs and electronics, this book will get you there.

If you are already knee-deep in processing / openFrameworks / and micro-controllers, this book will give you the confidence to take the dive all the way in.

If you are a New Media wizard, this book is great to have around when you need to explain what it is the hell you are doing.

----

I give this book to my fine art friends who didn't get this kind of training in art school. It has never failed to inspire and instruct.
Good, but many mistakes. 2012/4/16
By L. Wieczorek - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
about halfway through this book and I was hoping the new revision would fix a lot of the code errors, so I put it on preorder. But alas, even this revision has terribly large amount of errors in it (mostly openFrameworks, some processing), making some of the code unusable or esoteric (sometimes entire sections of code are missing). There a ton of mislabeled pictures, some are even missing? so you get references to pictures that don't exist. HOWEVER, Few redeeming qualities are that it has great info in it aside from all the code errors, you can tell a lot of hard work went into it. I would suggest oF website and other tutorials alongside this book if you want to learn to actually code this stuff, they unfortunately have helped a lot more, since the code is usually correct.

Would be nice if it just worked, but with coding constantly updating I can see how this would be a headache, so I don't blame author, some errors are clearly publisher too. If you can tollerate errors in code or missing code, then this really is a well put together book. The interviews are great and with prominent designers, so those alone are almost worth it. It gives you a great outline of what you can do with all these languages and great examples of what is possible (even if it doesn't always work :) Would still recommend this book, just be ready to be patient.
This is quite a comprehensive book 2012/3/3
By C. Bess - (Amazon.com)
形式:ペーパーバック
This huge book appears to be targeted at the non-technical hobbyist or possibly an artist or designer covering the basics of programming, Arduino Microcontroller environment, Processing (subset of Java and IDE) and openFrameworks. It even has some circuits for the hobbiest building with embedded devices. The main focus is interaction design, looking at how to enable better computer/human interaction from a technical perspective.

The book appears to be the most complete coverage of physical computing techniques and Interaction Programming available anywhere. The book starts out with expert interviews and background related to the interaction between people and computers and the role of design. It then dives right into the basics of programming and some of the software tools and libraries used for hobbyists with embedded systems.

The book introduces the three main topics: Processing (java), Arduino (a micro controller), and openFrameworks (a C++ environment). It then shows how to physically interact with people (using knobs, lights and sensors) before providing a great deal of detail about using graphics and sound... to share information.

For the hobbyist interested in Arduino this book will be a very useful tutorial and reference. It is definitely not something you can just sit down and read, but refer to the parts you need as you need them.

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