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Processing: A Programming Handbook for Visual Designers and Artists
 
 

Processing: A Programming Handbook for Visual Designers and Artists [ハードカバー]

John Maeda , Casey Reas , Ben Fry
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価格: ¥ 4,331 通常配送無料 詳細
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この本とLearning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Interactive 3D Technology) ¥ 4,429 をあわせて買う

Processing: A Programming Handbook for Visual Designers and Artists + Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Interactive 3D Technology)
合計価格: ¥ 8,760

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内容説明

It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragn and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jrg Lehni, Auriea Harvey and Michal Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihlyi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.

著者について

Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).

Ben Fry earned his Ph.D. at the MIT Media Laboratory and is a designerin Cambridge, Massachusetts.

John Maeda is President of Rhode Island School of Design and former Associate Director of the MIT Media Lab. In 2008 Esquire magazine named Maeda one of the 75 most influential people of the twenty-first century. He is the author of The Laws of Simplicity (MIT Press, 2006) and other books.

登録情報

  • ハードカバー: 736ページ
  • 出版社: The MIT Press (2007/8/17)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0262182629
  • ISBN-13: 978-0262182621
  • 発売日: 2007/8/17
  • 商品の寸法: 22.9 x 18.4 x 3 cm
  • おすすめ度: 5つ星のうち 5.0  レビューをすべて見る (1 カスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 17,475位 (洋書のベストセラーを見る)
  •  カタログ情報、または画像について報告


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19 人中、17人の方が、「このレビューが参考になった」と投票しています。
By たく
形式:ハードカバー
すばらしい本です。

日本語の解説書もありますが、Benの書いたこちらを私は強く推します。
VISUALIZING DATAを読んだ方はお気づきだと思いますが、BenFlyは教育者としても優れています。そのBenと相方のCaseyが自分たちで開発したProcessingを包括的に解説するのですから、こちらでP5学んだほうが身につくはず。
大半をサンプルコードの解説に費やす日本国内の書籍とは、まったく違いました。
100×100の窓に点を描画するところから始めて、インタビューをはさみつつArduinoなどを操作する(本物のLEDをチカチカさせる)ところまで行き着けます。
初歩的なプログラミングから700ページを経てモニターの外に飛び出していける、ということに感動しました。きれいな絵ができて良かったねとか、そういう次元ではないんだなあと。

英語も平易で、簡単な文法しか使われていないので、辞書でひいても何を言ってるのかわからない、というような文はほとんどありません。あってもインタビューの中の口語表現くらいのものです。

糸綴じなので、綴じ目の糊を気にせず何度も読めるし、コピー機にも押し付けられる(教育目的で、です)。
このレビューは参考になりましたか?
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  24件のカスタマーレビュー
47 人中、42人の方が、「このレビューが参考になった」と投票しています。
Exemplary 2007/11/23
By Adam Greenfield - (Amazon.com)
形式:ハードカバー
In their Processing (the computer language and development environment), Casey Reas and Ben Fry set out to do something most people would have regarded as highly challenging, if not outright impossible: provide a platform on which technically-minded programmers and aesthetically-minded visual artists might find common ground and learn from one another's strengths. "Processing" (the book) makes good on these ambitions, with exemplary clarity and generosity.

"Processing" starts by quoting, and endorsing, legendary developer Alan Kay's definition of full literacy: "The ability to 'read' a medium means you can access materials and tools created by others. The ability to 'write' in a medium means you can generate materials and tools for others. You must have both to be literate." The clear implication is that one can only be a fully-empowered citizen of a digital age if one understands just how the tools which shape our environments and experiences were made - and Reas and Fry get just what a daunting prospect that is for most of us.

To a surprisingly great degree, acquiring even a rudimentary familiarity with Processing-the-language will help demystify exactly what's happening in the black-box machines that surround us. (Because Processing shares important syntactic elements with general-application languages like Java and C, the insights you pick up from wrestling with it will transfer with relative ease to those environments.) "Processing" does a great job of helping even an absolute novice like me ramp up to that level of familiarity quickly and painlessly.

But honestly, that's icing on the cake: Processing is really about placing all the computational power sitting on your desktop in the service of beauty. The sheer joy of seeing your imagination take shape on the screen, seeing a creation respond to external input, watching something organic and vivid take shape from a bare few lines of code - these are tremendous feelings, and the book places them within ready reach.

Also particularly gratifying is their commitment to the open-source ethos, a fundamental statement of belief in the power of openness and sharing which infuses every page. In "Processing," Reas and Fry talk quite an impressive game...and then go on to walk it. I can't recommend it highly enough to any artist or designer - no matter how "non-technical" or computerphobic you feel yourself to be - who would incorporate software's unique capacity for dynamic evolution and interactivity in their work.
11 人中、11人の方が、「このレビューが参考になった」と投票しています。
a different, and beautiful, approach to programming 2008/5/5
By Paul Bianchi - (Amazon.com)
形式:ハードカバー|Amazonが確認した購入
As a high school physics teacher with a lot of advanced students, I've been trying to work a bit of computer programming into the course over the last few years. I always wanted to do graphics programming with the students in order to help them visualize and simulate systems, because the pictures produced are a lot prettier and more rewarding than just the formulas on their own, but the languages I tried were just too difficult to teach from scratch in the time we had. Processing seems to be just what I'm looking for: it's free so the kids can download it themselves, and it really doesn't take much to produce stunning graphics. Now I would NOT recommend the book to someone with no programming experience at all - the emphasis of the book is clearly (and rightly) on how to get up to speed making images, not on what a variable is. That said, this book is a terrific resource for me; anyone with a basic programming course under their belt ought to have no trouble making sense of Processing's syntax, and the power of the language is phenomenal. The authors have done a fine job of both explaining the use of the Processing language, and showing off what it can do with all the examples. Processing is letting me do what I always wanted to do with a computer - make stunning graphics from mathematical information - at a level high school students can understand. If you are at all interested in Processing, download the free software and go here next.
21 人中、18人の方が、「このレビューが参考になった」と投票しています。
Painless programming for the visual arts 2008/2/17
By calvinnme - (Amazon.com)
形式:ハードカバー
This is a great book on that new Java-based language designed with the visual arts in mind - Processing. Tons of essays, examples, tutorials, and interviews are in the book to convey a proof of concept of the language as well as instruction on how to program with it. The writing style - for you Java programmers out there - reminds me of a cross between "Core Java" and "Head First Java". The book uses Core Java's "assume nothing" approach with instructions and code examples for all facets explained and combines that with interviews that are something like what you see in the "Head First" series of books from O'Reilly. Although the emphasis is on the visual arts, of course, there is coverage of the parts of Processing that makes it a complete language - networking, printing, object orientation, interfacing, and language extensions. Highly recommended for anyone interested in using this new language.

Note that this new language is not just getting the attention of computer artists. It is of use in electronics projects as seen in the book Making Things Talk: Practical Methods for Connecting Physical Objects and in the art of information presentation for business purposes in Visualizing Data. The following is the table of contents for this book:

Processing... 1
Using Processing 9
Structure 1: Code Elements 17
Shape 1: Coordinates, Primitives 23
Data 1: Variables 37
Math 1: Arithmetic, Functions 43
Control 1: Decisions 51
Control 2: Repetition 61
Shape 2: Vertices 69
Math 2: Curves 79
Color 1: Color by Numbers 85
Image 1: Display, Tint 12
Data 2: Text 101
Data 3: Conversion, Objects 105
Typography 1: Display 111
Math 3: Trigonometry 117
Math 4: Random 127
Transform 1: Translate, Matrices 133
Transform 2: Rotate, Scale 137
Development 1: Sketching, Techniques 145
Synthesis 1: Form and Code 149
Interviews 1: Print 155
Structure 2: Continuous 173
Structure 3: Functions 181
Shape 3: Parameters, Recursion 197
Input 1: Mouse I 205
Drawing 1: Static Forms 217
Input 2: Keyboard 223
Input 3: Events 229
Input 4: Mouse II 237
Input 5: Time, Date 245
Development 2: Iteration, Debugging 251
Synthesis 2: Input and Response 255
Interviews 2: Software, Web 261
Motion 1: Lines, Curves 279
Motion 2: Machine, Organism 291
Data 4: Arrays 301
Image 2: Animation 315
Image 3: Pixels 321
Typography 2: Motion 327
Typography 3: Response 333
Color 2: Components 337
Image 4: Filter, Blend, Copy, Mask 347
Image 5: Image Processing 355
Output 1: Images 367
Synthesis 3: Motion and Arrays 371
Interviews 3: Animation, Video 377
Structure 4: Objects 395
Drawing 2: Kinetic Forms 413
Output 2: File Export 421
Input 6: File Import 427
Input 7: Interface 435
Structure 5: Objects II 453
Simulate 1: Biology 461
Simulate 2: Physics 477
Synthesis 4: Structure, Interface 495
Interviews 4: Performance, Installation 501
Extension 1: Continuing... 519
Extension 2: 3D 525
Extension 3: Vision 547
Extension 4: Network 563
Extension 5: Sound 579
Extension 6: Print 603
Extension 7: Mobile 617
Extension 8: Electronics 633
Appendixes 661
Related Media 693
Glossary 699
Code Index 703
Index 705
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