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Pattern Languages of Program Design 3 (Software Patterns Series)
 
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Pattern Languages of Program Design 3 (Software Patterns Series) [ペーパーバック]

Robert C. Riehle, Dirk Buschmann, Frank Martin
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Patterns remain one of the most important new technologies contributing to software engineering, system design, and development. All indications are that patterns will continue to grow in significance as more and more developers rely on reusable design patterns to help them achieve quick, cost-effective delivery of applications. This volume is a collection of the current best practices and trends in the patterns community. The patterns contained in this book provide effective, tested, and versatile software design solutions for developers in all domains, institutions, and organizations. The third in a series of books documenting patterns for professional software developers, this volume continues the tradition of informational excellence established by the first two volumes. Pattern Languages of Program Design 3 differs from the previous two volumes in that it includes international submissions, gathering the best papers from both PloP '96 and EuroPLoP '96. It covers a wide range of pattern-related subjects, and patterns are arranged by topic so software engineers can easily select those of greatest relevance to their needs and application domains.This book goes beyond teaching software engineers that design patterns are powerful tools to impart understanding--it shows where and when patterns are best applied. 0201310112B04062001

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The third book in a series, Pattern Languages of Program Design 3 discusses how to catalog software patterns, which are reusable, higher-order designs. This volume presents over two dozen white papers on newly "discovered" patterns within a wide variety of contexts. The editors have grouped these patterns by topic so you can choose what interests you. Each pattern profile features a short introduction to show you what each pattern might be good for.

"General purpose" design patterns include the Null Object, the Manager, and the Product Trader patterns, and another section improves on the Visitor pattern. These patterns allow classes to borrow the methods of other classes without using inheritance. Some of the most challenging patterns in this book are good for distributed processing, including Acceptor and Connector and Object Recovery. Basic research in object-oriented design (OOD) is apparent in the Serializer pattern, which implements persistence for objects, another unusually difficult aspect of object design to get right. Another useful section introduces "domain specific" patterns--or patterns that solve particular real-world problems--with several patterns for transportation systems and fire alarms.

The book closes with more esoteric explorations of patterns for developers, including patterns for effectively designing in teams and using software testing patterns. Judging from the rich selection of the ordinary and the bizarre, there seems to be no end in sight for the business of discovering patterns. For those interested in expanding their collection of patterns, this volume offers a fascinating array of new specimens.


登録情報

  • ペーパーバック: 656ページ
  • 出版社: Addison-Wesley Professional; 1版 (1997/10/7)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0201310112
  • ISBN-13: 978-0201310115
  • 発売日: 1997/10/7
  • 商品の寸法: 23.3 x 18.7 x 3.1 cm
  • おすすめ度: 5つ星のうち 5.0  レビューをすべて見る (1 カスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 491,616位 (洋書のベストセラーを見る)
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21 人中、20人の方が、「このレビューが参考になった」と投票しています。
By 鈴木純一 トップ1000レビュアー VINE™ メンバー
形式:ペーパーバック
PLoPで発表されたソフトウェアパターンを掲載した本。優れもののパターンが数多く含まれているので、私にとってこのシリーズの中でも最も参照回数の多い本になっています。特に気に入っているのは、State patterns、Extension Object、Type Object、Null Object、Double Checked Locking、Asynchronous Completion Tokenなどなど。実に読みごたえ、使いごたえのあるパターン達です。また、この本にはプロセスパターンが掲載されているのも特徴のひとつで、特にPatterns for Evolving Frameworksは秀逸。
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5 人中、5人の方が、「このレビューが参考になった」と投票しています。
Enjoyable book for the friends of software patterns 2005/3/12
By ws__ - (Amazon.com)
形式:ペーパーバック
This book has quite some prerequisites for its potential readers. You should have a working knowledge of the patterns of the too basic books ("Design Patterns" by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides and "Pattern-Oriented Software Architecture" by Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal). It is helpful to have the too previous conference books as a reference nearby. Yes and you have to cope with C++ (when did you use it last time) and Smalltalk.

If you are happy with this, you get rewarded by a rich set of ideas and insights. The book just draws you in. This is a conference book by many authors. But due to their shepherd and writers workshop efforts the book nearly reads like being written by one author/author team. The level is excellent. Reading this book is a nice way to spend your time.
17 人中、12人の方が、「このレビューが参考になった」と投票しています。
A Lot of good stuff 1999/12/30
By Christophe Addinquy - (Amazon.com)
形式:ペーパーバック
When looking at the PLOPD serie, it become obvious that material become more and more mature. We'll find in this book good design patterns we can directly apply in our everyday work. Yo will probably found that all patterns are not usefull, but only a subset, but it's however an enough reason to buy this book.
1 人中、1人の方が、「このレビューが参考になった」と投票しています。
Many nuggets of software development knowledge, however you need some knowledge of design patterns to understand it 2008/6/13
By Charles Ashbacher - (Amazon.com)
形式:ペーパーバック
While patterns are an inherent part of the human experience, using them in software development is a recent phenomenon. The seminal event was the publication of the book, "Design Patterns: Elements of Reusable Object-Oriented Software", by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. A Group so well-known that they are commonly referred to as the "Gang of Four," or GoF for short.
A design pattern is a metamodel for a solution. However, being a solution to a set of conditions common to many different problems, design patterns are very hard to learn. Even the GoF admit this in the preface of their book. "Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing!" There are two fundamental reasons for this. The first is that the identification of a design pattern requires that one recognize a common abstraction among a set of abstractions. There is principle about great mathematicians that applies here. " The great mathematicians find analogies among analogies." The second is that our brains are very efficient at finding patterns. Unfortunately, those found are often ones already cataloged. Presented with a partial pattern, our minds automatically do a great deal of curve fitting to create a complete image matching one already known. Therefore, it is all too easy to find a pattern that we are familiar with, rather than the one that is present. Making the subject even more complex is that patterns are not distinctive entities. Some are constructed from other patterns, others are instances of a specific pattern, and many patterns share common characteristics. Being of recent vintage, there is no well-defined language available to describe patterns. Furthermore, not all patterns currently in use have been explicitly described.
As the name implies, the book being reviewed here is another volume in a series of collected works. In this case, the components are the best papers from PloP '96 and EuroPloP '96. They are of course of the highest quality, which means that intensive study is a precondition to understanding the book. Many new patterns are described, although at times one gets the impression that the word pattern is being overused. Without clear guidelines as yet for the precise use of the word in this context, this is expected. Very few of the patterns are described at the computer-code level, which is very good. Computer code, even when it is kept generic, eliminates some of the abstract qualities of what a pattern is designed to do. The pattern descriptions are given in the generic form: Intent, Motivation, Applicability, Structure, Participants, Collaborations, Known Uses, and Related Patterns.
This format allows for an understanding of all facets of the pattern, from the why of creation to how it fits into the dictionary of known patterns. The range of problems solved by these patterns is substantial. Some sample patterns are: Null Object, Bureaucracy, Bodyguard, Serializer, and the Selfish Class. In the final chapter, patterns on Patterns, an additional, important step up the metalevel hierarchy is taken. A definition and description language are described, although sentences like, "Patterns for making patterns Understandable contains patterns that capture techniques for making your patterns and pattern languages easier to read understand, and apply," require a great deal of thought. Patterns provide a series of levels of design structures that expedite the reuse of solutions, with code reuse being a direct consequence.
As more patterns are discovered and refined, and the description language is formalized, they will become the "gold standard" of software development. Learning what they are and how of implement them will become a highly valued skill. There are many nuggets to be mined from this book. However, be prepared to go slow and occasionally be discouraged.

Published in Journal of Object-Oriented Programming, reprinted with permission
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