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Pathfinder Chronicles: Classic Monsters Revisited (Pathfinder Chronicles Supplement)
 
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Pathfinder Chronicles: Classic Monsters Revisited (Pathfinder Chronicles Supplement) [ペーパーバック]

James Jacobs


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"Pathfinder" and the "Rise of the Runelords Adventure Path" famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you "Pathfinder" have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color overview that is both fun to read and fun to use at the gaming table.

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14 人中、14人の方が、「このレビューが参考になった」と投票しています。
Monsters should _never_ feel safe. 2008/8/9
By Robert Gamble - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
The title of my review is quoted from the back page of this book, and is one I wholeheartedly agree with. I remember the first times I ever played D&D and the sense of danger that came with running into ANYTHING. As time has gone on, many of the 'early monsters' that characters run into become little more than XP generators and necessary filler on the way to the big things.

Classic Monsters Revisited tries to change that by providing more background to some of these classic monsters. First, I'll explain though why the book only gets 4 stars from me (probably closer to 4 1/2, but not close enough to 5 to allow for rounding up). As alluded to above, this book is really about the 'early creatures' that players will run into. So there are 6 monsters covered that are Challenge Rating 1 or lower (Goblins, Hobgoblins, Orcs, Kobolds, Lizardmen, and Gnolls). The rest are the Minotaur, Bugbear, Troll, and Ogre. The emphasis on the 'cannon fodder' races, combined with D&D 3rd edition's method of 'leveling up' the NPC races means that most of these monsters can remain challenging for the players for quite some time. But I wouldn't have minded a slightly more varied group of creatures power level wise (giants replacing one of the others) and even some classic 'non-humanoid' creatures. While their sections could be shorter, coming up with interesting oozes, cubes, spiders, etc would have added some variety.

The above said, I do think this was a great book. There's very little crunch. There are a couple of new feats for one or two of the races, there's the racial template (with usually a few variants described in the rules - though they don't get their own templates, the rule changes to the main template are just described with each variant), and the Orcs get a bonus for fighting within range of their 'battle standard'.

Instead you get an Overview, Ecology, Habitat and Society, Campaign Role, and a section on where they are found and what they tend to be doing in Golarion (the 'Pathfinder' campaign setting). Some of these are more interesting than others. My favorites were the Goblins (a strong touch of "Gremlins" was added), Bugbears (they get a bit of Freddy Kreuger + Monster in the Closet or Under the Bed), Lizardmen (they feel a bit Native American or Aboriginal), Gnolls (loved that the worst crime a Gnoll can commit is forcing another one to actually do work) and Kobolds (the weakest of the races seem to have the best work ethic). Even though I liked the racial backgrounds for Minotaurs and Trolls, it feels as though it would be pretty hard to create an adventure where the characters would find out that information and where it would be important other than them noticing that they're fighting all female trolls and younglings, but no adult males. Orcs, Hobgoblins and Ogres felt pretty traditional except for the strong penchant for torture and cruelty by Ogres.

The book itself, if you have yet to pick up a Pathfinder product, weighs in at a pretty slim 64 pages for the price. However, the text is pretty dense, the writing is quite good, and every page is glossy and full color.

If you're expecting crunch, you won't find it. If however you're interested in adding a bit of zest to the old first level recipes of "Some Kobolds here, Goblins here and an Ogre or two in the final encounter", this book might very well be just what you want.
12 人中、12人の方が、「このレビューが参考になった」と投票しています。
Great collection 2009/3/31
By Cinemaphile - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
Other reviewers have already extolled this book's many virtues, so I won't go into detail. I highly recommend this book for any DM looking to flesh out the ecology of his monsters and immerse players in a more richly designed environment. It also provides real distinction between each species so players will really understand that many of the monsters aren't just a different type of goblin or orc.

Orcs, goblins, and bugbears never seemed so real--but perhaps my favorite example of a creature 'reimagined' right is the lizard folk. For years they've been treated as little more than sleestak-like, and they finally get their due with detailed cultural exposition.

It's written for Paizo's 3.5 compatible Pathfinder rules, but 90% of the material is descriptive and can be adapted to ANY setting. I use it for an original edition (0E) retro-clone called Swords & Wizardry.

Full list of monsters includes:
Bugbears
Gnolls
Goblins
Hobgoblins
Kobolds
Lizardfolk
Minotaurs
Ogres
Orcs
Trolls

Well worth the purchase and a wonderful expansion to the monster manual!
9 人中、9人の方が、「このレビューが参考になった」と投票しています。
An excellent supplement, usable in any game. 2008/6/23
By Charlie Brooks - (Amazon.com)
形式:ペーパーバック
Too often in fantasy role-playing games, be they Dungeons & Dragons or another system, the most popular monsters end up being little more than clones or parodies of one another. Orcs end up being slightly tougher versions of goblins, and ogres are just bigger orcs. Classic Creatures Revisited seeks to put this problem to rest, and does so admirably.

Technically, this book uses the 3.5 edition of the Dungeons & Dragons rules. However, outside of a few sidebars, the book is almost entirely role-playing information and adventure ideas, meaning it can be used in any edition of D&D -- or, really, in any fantasy role-playing system. What this book offers is a chance to look at the old standards differently. Bugbears go from being big goblins to the bogeymen that hide under children's beds. Kobolds are sneaky, devious creatures that strike from the shadows using traps and stealth. Goblins are psychotic and dangerous, but somehow cute in their own gremlin-esque way. Each entry has details on a monster's culture, ecology, and how they can be fit into the campaign. While the book is intended to be used in the Pathfinder setting of Golarion, it is almost entirely generic, and can be ported over to any game.

This book offers the most valuable resources of all: the chance for Game Masters to get a fresh look on creatures and new ideas for all manner of terrific adventures. From a player's perspective, it's a wonderful read and a chance to get some insight on some classic fantasy monsters. I can't recommend it highly enough.

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