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E. Gary Gygax writes in a style that can be justly described as 'unique.' This is a massive opus of Gygax in his purest form, filled with plenty of evidence that Gygax has a tremendous vocabulary. It is also one of the most brutal, well-thought-out dungeon crawls I've ever had the pleasure of reading. The actual Tomb is an epic sequence of nasty traps and horrific encounters that build, one upon another, into a tremendous climax. Reading through it, I thought, "Wow. Do people have gaming groups that enjoy this level of challenge?" As a source of adventure ideas and an example of a truly fiendish dungeon, the supplement is magnificent.
There are a few blemishes, however. Necropolis was not originally published for D&D 3. It's been converted from another game system (Dangerous Journeys, I believe), and there are some traces of the old setting scattered throughout the book. Also, this adventure is very clearly D&D 3.0, not the current D&D 3.5, and some adjustments will need to be made to run it under the 3.5 rules. That said, if you're a GM looking for an exotic campaign ending in an exceptionally grim dungeon, and you have players who will still love you even after the third Total Party Death, I doubt you can do much better than Necropolis.
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