登録情報
|
この商品にタグをつける(詳細)タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。 ※タグは初期設定で公開になっています。詳しくはこちら |
a) content - the book contains the necessary basics for any game - orcs, goblins and the like. It also contains several offbeat monsters ( lammasu, giff) you could spinkle on top of your campaign if you like the sort of thing, and, finally, it contains a few useless super-powerful monsters that are there simply for the "wow factor" , such as the Tarrasque, tanar'ri, and other exotica. Of course by the time you can use those monstrosities you'll own many more volumes detailing the creatures of the multiverse. In any case, once you are past being interested in simple everyday kobolds, you should buy a different version of the manual or some of the annual compendiums.
b) format - I personally have nothing against book format. It's easier to use, it is more permanent in nature, and is much sturdier than the 3-ring binder pages, which were last released a long time ago and will never probably find their way into the mainstream again in the future.
c) usability - as far as I am concerned, the book is usable by the most of us. It could be better, but it is fine as it is, and the information is as expansive as could be published in the book's pages. Language is not too esoteric and the book by itself is fine reading.
Buy it as it is required. Move on later when you want more.
The only draw back of this book is the artwork. Most of it is quite good full color art, but I was hoping for excellence. The artwork isn't bad, but it does not live up to the excellence in the written context. That is the only reason this book receives a 4 star rating instead of a 5.
In summary, if you're a DM, get this book! If you just want read about weird and amazing ceatures, you'll enjoy this book. If you're an AD&D player who is looking to figure out how to beat the creature in your DM's latest adventure, stop trying to cheat.
Have fun and enjoy all the chaos AD&D has to offer. This book helps you do that!