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Monster Manual III: Dungeons & Dragons Supplement (D&D Supplement)
 
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Monster Manual III: Dungeons & Dragons Supplement (D&D Supplement) [ハードカバー]

Wizards Team
5つ星のうち 4.0  レビューをすべて見る (2件のカスタマーレビュー)
価格: ¥ 3,030 通常配送無料 詳細
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商品の説明

Book Description

An indispensable resource containing more than 100 new monsters for any Dungeons & Dragons game.

This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will now be illustrated, and each entry will now begin at the top of its own page. Both of these changes are meant to facilitate faster gameplay. There will also be details on how to include any creature in a Forgotten Realms or Eberron campaign.


登録情報

  • ハードカバー: 224ページ
  • 出版社: Wizards of the Coast (2003/4/1)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0786934301
  • ISBN-13: 978-0786934300
  • 発売日: 2003/4/1
  • 商品の寸法: 27.7 x 21.3 x 1.8 cm
  • おすすめ度: 5つ星のうち 4.0  レビューをすべて見る (2件のカスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 236,014位 (洋書のベストセラーを見る)
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カスタマーレビュー

最も参考になったカスタマーレビュー
3 人中、3人の方が、「このレビューが参考になった」と投票しています。
By Abyssal
形式:ハードカバー
D&D追加モンスターデータ集。このサプリメントから第3.5版用となる。これまでの同様のサプリメントに比べ、旧版(第2版以前)のモンスターの第3.5版へのコンバートは少ない。カラス人Kenku、ノールの亜種Flind、危険な悪の妖精Redcapくらいのものか。あと『次元界の書』所収のユーゴロス4種が第3.5版にコンバートされて収録されている。そのため旧版からのファンにとってはあまり思い入れがあるモンスターが少なく寂しい感じがするかもしれない。

 しかし逆に言うと手垢がついていない新鮮なモンスターをたくさん出すことが可能だともいえるだろう。

 このサプリメントは『Fiend Folio』のように斬新な追加ルールがあるわけではないが(もちろん新しいモンスターの特殊能力は珍奇で危険なものが多いけれど)単純にモンスターの種類を増やすものとして開き直って使うのが一番いい。新しいトロールや新しいリザードフォーク、新しいゴーレム、新しい恐竜…

 このサプリメントからの特徴として各モンスターそれぞれに「フォーゴットンレルムでは」「エベロンでは」という項目がつき、基本のグレイホーク世界以外でのそれぞれの世界に合わせた登場のさせ方が紹介されている。次元界などの宇宙観は確かに各世界で違うし、モンスターの名前や性質なども微妙に変更されたりして楽しいし使い勝手はよい。
このレビューは参考になりましたか?
42 人中、1人の方が、「このレビューが参考になった」と投票しています。
By m-ari12
形式:ハードカバー
非常に素晴らしい。この本にめぐり合えて良かった。
今までの愚かな考えを捨て去ることができた。
生まれ変わることができた。

ありがとう

このレビューは参考になりましたか?
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  25件のカスタマーレビュー
41 人中、39人の方が、「このレビューが参考になった」と投票しています。
Holiday Gamer / Weekend Warrior 2004/12/3
By Jaltith the Wild - (Amazon.com)
形式:ハードカバー
I just don't have the time that I used to, and my friends live all over, so I'm what you call a Holiday Gamer. I don't have all the feats memorized or monster strengths and weakness strategies fully understood. This makes it difficult as the DM for my campaign because we always reference play (look up stats during battle, consult a chart while exploring for secret passages)

That's why this book deserves a 5 star rating from me. Not only does it include the basic charts, pictures etc. of the monsters, but it gives you example paragraphs to read to the players when the first encounter the beast. And secondly, most monsters, at least the difficult ones or spell casters, tell you a round by round strategy of how the monster fights, when it flees, when it watches, and how it gathers information about the party.

For example : "you see a stern but regal looking head float above a shimmering humanoid body of a warrior. Streams of light show through cracks in its armor . . .etc etc." You get the point.

From a strategy side, some of the difficult monsters tell you what spells they would be most likely to cast at various times during the combat : "He will likely do an invisibility purge round one to reveal hidden foes . . . round two he will cast chaos / confusion and repeat the same in round 3 . . . if any creatures remain unaffected by two rounds of confusion, he will target them first with his attack . . . and will use silence to nullify pesky spell casters . . . if both confusions fail to affect the party, he will cautiously retreat or plane shift if he gets in real trouble" That's the kind of assistance I need as Holiday gamer and that's what this book can offer that the first two Monster Manuals did not.

These strategy guides help the Holiday Gamer insure that monsters encountered by the party get their full merit of challenge rating rather than just "wade in and attack". . . .

Happy Gaming!!!

PS :

But the one thing I found disappointing : can you guess it? Come on try . . . . well here it is : THERE ARE NO NEW DRAGONS IN THIS MONSTER MANUAL! I know, I know, you can't have dragons in EVERY book but come on - - - it's dungeons and DRAGONS!
45 人中、40人の方が、「このレビューが参考になった」と投票しています。
Depends on your game 2004/10/6
By D. Keen - (Amazon.com)
形式:ハードカバー
I've only had a chance to look through this book so far, but I plan to buy. It passed my main test: one of my players thumbed through it in the bookstore and now dreads me getting the book because of what it will no-doubt put his poor character through. The inventiveness in these creatures means that you can do more with monsters than "he runs up and swings at you," which makes the players think first before they swing.

The usefulness of this book may really depend on what sort of game you're running. I, for one, run an undead-heavy campaign (and am looking forward to Libris Mortis for obvious reasons), and this book seems to have some very inventive undead. It also has several interesting fey creatures, something beyond your standard nixie-pixie-grig type... darker types including the Redcaps. It fleshes out a couple types that get overlooked.

Also of note: the Shifter, Changeling, and Warforged of the Eberron setting are statted here. So, if you like the idea of these as playable races but don't want to use a published setting (like me), this is a good way to get legal access to those races in all their glory. As a DM, the thought of a band of changeling assassins is too good to pass up.

For those who have said that the Eberron and FR entries are wasted space... I honestly think they are space-filler to accomodate the one-monster-to-a-page format (which I think is a great change from previous MMs). If the setting-specific entries weren't there, reviewers would gripe about all the blank white space and a slightly overpriced book would suddenly seem far more expensive.

One complaint: at a glance I only saw one template. Personally, I'm a fan of templates, so this hurts the book's value in my eyes, but it's no big deal. Inventive DMs can always come up with templates based on any nifty creature they find here (example: any of the countless Troll variants presented here could just as easily be applied to, say, orcs or goblins with a bit of work).

Overall, a solid book. The $35 bookstore price may be a bit steep for what you get, but it's definitely worth buying online with the big discount.
43 人中、37人の方が、「このレビューが参考になった」と投票しています。
Another solid chunk o' crunch from WOTC 2004/11/3
By J. Roberts - (Amazon.com)
形式:ハードカバー
Both of you who read all of my reviews know that I'm constantly harping on WOTC for having copy editors with a weak to middling grasp of the English language. For the price of a hardover RPG book these days, I do honestly expect perfection in the use of language. This book isn't quite perfect, but it's close, much closer than most of the other WOTC books I've looked at recently.

The content's really good, too. I've already used about a dozen monsters from this book, from the summoning ooze to a few species of dinosaur and a tribelet of skullcrusher ogres. In each and every case, the new players and old were kept off-balance by the mix of unique special abilities and misleading metagaming.

Against the skullcrusher ogres, for example, my group chose to use standard anti-ogre tactics and were roundly trounced for their metagaming ways. It was delicious to watch, particularly when it was the newest gamer in the group who came up with the plan to root out the rather smarter and stronger ogres from their mountain cave.

There aren't a lot of templates, prestige classes or other "special features" mucking up the book, it's mostly just monsters which is just fine by me. It's clear that this enabled the designers to really focus their attentions on the monster stat blocks, including adjustments for Power Attack, Combat Expertise and other feats as needed, and providing descriptions of tactics for monsters with a lot of special abilities and buff spells to choose from.

I'm not giving this book 5 stars simply because it does contain a few errors in language, and a very few errors in the stat blocks. Also, while the sections on using the monsters in Eberron and Forgotten Realms are useful for that portion of the gaming populace that uses those settings, it's my estimation that the whole list of information could've been put together into a three-page PDF for each game world and then posted on the Wizards site for the enlightment of all. Six pages of free stuff isn't that much to ask, particular since none of the text would be at all useful for people trying to get the monster statistics without paying for the book.
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