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Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
 
 

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics) [ハードカバー]

Julie Dorsey , Holly Rushmeier , Franois Sillion

価格: ¥ 6,658 通常配送無料 詳細
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内容説明

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Franois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhne-Alpes research center.

* First comprehensive treatment of the digital modeling of material appearance;
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.

Book Description

Key Features
# First comprehensive treatment of the digital modeling of material appearance;
# Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;
# An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.
Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a ;how to; guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

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Succinct Compendium of Scholarly Knowledge 2008/1/29
By CG Guy - (Amazon.com)
形式:ハードカバー
This is the future of Computer Graphics. The book begins with a solid, foundational overview of light properties and their current forms of implementation. The book then gracefully develops the more advanced concepts and smoothly transitions into digital modeling of material appearance. In this subject of light there is no better compendium of knowledge, especially one that can educate due to its salient command of technical language that never obscures the concept underneath.
Good book but not so easy-reading 2010/1/7
By Jun Jiang - (Amazon.com)
形式:ハードカバー|Amazonが確認した購入
If one has little knowledge of radiance or reflectance, the concepts and models introduced in this book could be confusing. Besides, it would be much more helpful if one got to read some papers on interesting topics in the book.

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