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Marvel Super Heroes Adventure Game
 
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Marvel Super Heroes Adventure Game [ペーパーバック]

Bill Olmesdahl , Michele Carter , Mike Selinker


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登録情報

  • ペーパーバック
  • 出版社: Wizards of the Coast (1998/07)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0786912278
  • ISBN-13: 978-0786912278
  • 発売日: 1998/07
  • 商品の寸法: 23.9 x 17.3 x 3.8 cm
  •  カタログ情報、または画像について報告


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Amazon.com:  25件のカスタマーレビュー
11 人中、10人の方が、「このレビューが参考になった」と投票しています。
Hey there fellow true believers! 2000/2/6
By Gavin S. Richmond - (Amazon.com)
The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
Unbelievably imaginable and simple, yet not simplistic 1999/5/1
By カスタマー - (Amazon.com)
This has got to be the easiest way to learn what RPG is all about. I suggest this game for the novice or beginner. But, I also give a strong vote for it for well advanced players since the only true rules in the game are self-imposed blocks on one's imagination.

I could go on and on with countless positive experiences I have has with this game system but I strongly suggest for you to check it out for yourself. Be patient and discover a new universe.

6 人中、5人の方が、「このレビューが参考になった」と投票しています。
Adequate System 2000/11/14
By Stephen R. Crow - (Amazon.com)
A somewhat fast-paced role-playing system. It uses a deck of cards instead of dice, which makes an interesting change of pace. Another interesting quirk is that the gamemaster/narrator doesn't...well, _do_ anything. If an opponent/non-player character tries to hit your player, your _player_ makes the determination of success or not (by dodging). Kinda interesting in that it lets the gamemaster worry more about the story then endless die-rolling.

Despite several explanations and re-explanations, there are some parts of the rules that are still kinda vague. As someone else noted, character stats are rather...thin. Presumably the nice quality deck of 96 or so cards boosts the price up, but hey, I've seen it in bargain bins for much less (the game is out of print).

Basically, it's a nice "fast" game to pick up, and you won't have to spend a lot of time explaining to folks. Like the original TSR Marvel SuperHeroes RPG, it's fast-starting and players should catch on to it pretty quick.


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