登録情報
|
この商品にタグをつける(詳細)タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。 ※タグは初期設定で公開になっています。詳しくはこちら |
The next chapter details the Taftani, extremely vulgar Persian magi who summon djinn, make flying carpets and shoot fireballs. First introduced in the Sorcerer Crusade's Player's Guide, this book fleshes them out by making their beliefs more interesting, drawing upon Zoroastrianism and Middle Eastern paganism. This chapter examines not only the beliefs of the Taftani but also a timeline of their history from ancient kingdoms in Petra and Mesopotamia to their suppression under Islam to their influence amongst Afghani warlords. Along with a map of Persia and Afghanistan, we are treated to areas where the Taftani are strong: Arabia, Turkey, North Africa and so forth. Ironically the same places as the Batini (like the Batini, some accompanied the Moors into Spain, followed Arab immigrants to Detroit or chose to settle in the deserts of Mexico and the southwestern US). Their two factions are examined, the Zaotar who embody vulgar magic in all its forms and the subtle Kahin, who use poetry and divination to work their magics. Theres also details on their magic, beliefs, some signature characters and templates, new rotes, information on Djinn summoning and binding and a few sample spirit minions. Theres also legends of the City of Brass and Irem of the Pillars.
The book closes out with a short chapter on the Djinn, their history, their courts (from their Sultans and Caliphs to lowly commoners) and social structure (such as Shayateen, Efrit and so forth) and how to create and use Djinn in games. Basically, they are treated as extremely power spirits. There are also a couple sample Djinn presented.
Overall, its a pretty nice book to get, but there are a couple errors and mistakes that keep it from being ideal. For instance, a big point is made of how the Taftani avoid the use of Arabic words in favor of Persian, because of their rejection of Islam, but it then goes on to list the Taftani's major languages as including Gujarati, Armenian, Greek, Avestan, Pahlavi, Sanskrit and... Arabic! Likewise, Ar-Rutbah is mentioned as being a major Batini outpost in Iran, even though it is in Iraq (and in fact theres even a map showing it IN IRAQ!). A couple other examples are in there. But in general its a nice book for information on the Batini, Taftani and Djinn, as well as providing some nice details for a Middle Eastern/Islamic setting for Mage games. Its even better if you use it alongside the information on the Web of Faith in Guide to the Traditions.