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The basic idea is a good one - as passengers on the Lighthouse, the constantly changing locales and situations would give GMs the chance to slip in any sc-fic adventure that can be dreamed of: action, espionage, intrigue, and diplomacy. The only thing is that the mediocre art and lifeless writing didn't really inspire me unlike the top-notch StarDrive Campaign book. I really wanted to like this book but ended up a little dissapointed.
Lastly, I won't even mention just how much this idea feels like a certain popular sci-fic TV series of the inhabitants of a distant space station (5th of its type).