It seems fated that 13-year-old Christopher Watson, nicknamed Kit, would move to Stoneygate, an old English coal-mining village where his ancestors lived, worked, and died. Evidence of the ancient coal pit is everywhere--depressions in the gardens, jagged cracks in the roadways, in his grandfather's old mining songs. A monument in the St. Thomas graveyard bears the name of child workers killed in the Stoneygate pit disaster of 1821, including Kit's own name--Christopher Watson, aged 13--the name of a distant uncle. At the top of this high, narrow pyramid-shaped monument is the name John Askew, the same name of Kit's classmate who takes the connection between this monument and life--and death--very seriously.
The drama unfolds as the haunted, hulking, dark-eyed John Askew draws Kit and other classmates into the game of Death, a spin-the-knife, pretend-to-die game that he hosts in a deep hole dug in the earth, with candles, bones, and carved pictures of the children of the old families of Stoneygate. Kit the writer and Askew the artist belong together, Askew keeps telling him. "Your stories is like my drawings, Kit. They take you back deep into the dark and show it lives within us still.... You see it, don't you? You're starting to see that you and me is just the same." Are they, though?
Kit's Wilderness conjures a world where the past is alive in the present and creeps into the future--a world where ancestral ghosts and even the slow-changing geology of the landscape are as tangible as lunch. Powerful images of darkness exploding into "lovely lovely light" filter throughout the story, as Almond boldly explores the dark side and unearths a joyful message of redemption. (Ages 11 and much, much older) --Karin Snelson
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Nothing is black and white, everything is poetic, mysterious and slightly cloudy in this original, enticing novel by David Almond.
The opening chapters look morbid - Kit is new to the community where his ailing granddad grew up, a mining town in England. He's reluctantly drawn into a group led by the dark and sinister John Askew, the son of the town alcoholic. These kids play a game called "Death" - Askew holds a knife to the one chosen in a spin-the-bottle selection, and takes them into the deep dark mine and leaves them there. The Dead One emerges moments or hours later, claiming to have been truly dead.
I got that far and thought this book wasn't for me - surely something evil was going to happen to Kit who was drawn both to Askew and the game.
I pushed on, and was greatly rewarded. Kit struggles with his wish to believe that no matter what others may say about someone, there is a goodness within all, waiting to be recognized and invited out. He expresses this through a story within-the-story, that ties in with Askew's disappearance, his own grandfather's preparation for dying (wonderfully handled) and his shadowy visions of many children - one special one named Silky - who died years ago in the mines.
Although I saw this somewhere referred to as like Harry Potter, I'd have to say it's not - the audience for this book is looking for more substance than entertainment (and I LOVE Harry Potter books).
An excellent read!