- ペーパーバック: 512ページ
- 出版社: Sybex; 1版 (2007/2/27)
- 言語: 英語
- ISBN-10: 0470102608
- ISBN-13: 978-0470102602
- 発売日： 2007/2/27
- 商品パッケージの寸法: 18.8 x 2.3 x 23.2 cm
- おすすめ度： この商品の最初のレビューを書き込んでください。
- Amazon 売れ筋ランキング: 洋書 - 674,551位 (洋書の売れ筋ランキングを見る)
Introducing Character Animation with Blender (英語) ペーパーバック – 2007/2/27
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Let this in–depth professional book be your guide to Blender, the powerful open–source 3D modeling and animation software that will bring your ideas to life. Using clear step–by–step instruction and pages of real–world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you ll jump right into the process and learn valuable techniques that will transform your movies.
Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.
Tony Mullen, Ph.D., teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator. His screen credits include writer, co-director, or lead animator on several short films, including the award-winning Gustav Braüstache shorts.
Amazon.com で最も参考になったカスタマーレビュー (beta)
I have been to Blender workshops around the world, and I have seen amazingly talented artists demonstrate methods they've developed over the years to create all sorts of characters, from humans to monsters, from animals to dragons. Watching these creatives who are half my age do more in 30 minutes than I ever thought I could do in a lifetime has been a humbling experience. When I learned that some of these folks would be sharing their knowledge in the form of this book, I pre-ordered it right away.
I have now had the book for a week, and I am *thrilled* that it has turned out as well as it has. The examples are well organized, the methods are completely explained, and the book ships with a DVD that contains everything, and I mean *everything* you need to follow along and/or check your work. The quality and quantity of information is perfectly balanced with the pace of instruction, and I cannot wait to continue reading it in more detail, practicing the methods, and bringing new characters to life.
so anyway, this is a complete class in a book. The price is ridiculous, at a minimum because it includes many files and programs that although are free, most people either haven't heard about or are too lazy to find all together. it is excellently written, with great diagrams and a long section of glossy color renders, and really "gets it" in terms of focusing on the aspects of blender you will need to know for character rendering and modeling in general. THIS BOOK WILL TEACH YOU 3D ANIMATION FROM THE GROUND UP. while never insulting your intelligence. incredible value for what it is and even advanced users can get a lot out of it. highly recommended
While it's very nice of Tony to include Blender, the Gimp, Audacity, VirtualDub, InkScape, Python, YafRay, BlenderPeople and VLC on the DVD, these are also freely downloadable from the web. [...]
Tony also provides animations and examples from the blender community, including the open source film Elephant's Dream, which are wonderful and inspirational, but not really required to learn character animation by reading the book and doing the projects in the book.
Other files on the DVD are blend files for the projects in the book, projects that Tony walks you through. Projects that, if you really want to get the most out of the book, you'll work through yourself, not simply read about them and then get the finished blend file off the DVD.
It is a great book, and not at all useless without the disk.
Anyway,this book is exactly what the title say's so it's a must have. So when is that book on architecture coming out?
This book concentrates on teaching Blender beginning with the basic interface and quickly getting into animation. As this is one of the few Blender books, you can start here, but it goes over the basics pretty quickly.
The CD that comes with the book includes Blender 2.42 (2.43 is current you can get it from blender(dot)org) and a bunch of other open source software that will help with your graphics programming. Finally there are a lot of online resourses that are recommended.
Animation is not easy, but here's a good start.
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