World of Darkness Immortals takes a look at one of the oldest of human endeavors, immortality. The book presents three very different ways in which one may play a character that can achieve immortality, two of which bring with them the slippery slope of madness and one that beggars the question, "Why won't you just die?!?"
The Blood Bathers are degenerates who slaughter dozens, maybe even hundreds, in their quest to escape the icy clutches of the grave. Their morality is at best like a mask they wear, the better to snare you with. It's all about the blood, after all. One dip in the pool isn't enough for them, sooner or later the effects of their last ritual will wear off and they will do whatever it takes to maintain their undying status. This section offers a pos/neg system of building the ritual where all components must add up to 0 in order for the thing to even work, a fairly balanced mechanic, but most STs may not be willing to allow the playing of such an obvious monster.
The second are the Body Thieves. Look into their eyes and suddenly you're looking back into your own. Reminding me of that Denzel Washington movie, Fallen, these guys can hop from body to body, the only drawback being is that they completely excise the former consciousness and therefore have nothing internally to draw on as how to be who they now are. Also, that consciousness is now, maybe, in the body they just left, and wanting theirs back. Of course, there are those thieves that just completely annhilate the consciousness when they move in, effectively killing the person outright. Again, maintaining higher Morality's with these guys is a tough thing to do, if it's even considered to begin with.
And finally, we have the Purified, the immortals most laid out with player characters in mind. They have a resistance trait, Chi, and can even learn powers that help them along their way. Essentially, these guys are spirits possessing their own bodies after they die, and if they die again, they simply wind up in the Shadow until they can regenerate, heal or resurrect themselves. Though, once disembodied--which they can do at will, astrally--they are as vulnerable as mere spirits are. Corpus and Essence, once gone=death. But getting to the point that you've figured out how to actually kill one of these guys may be too late for you anyway.
In the end, this book was a great read. I was skeptical at first when I read the initial blurb about the three types, but they are well thought out and technically all playable as characters, depending on how dark you want your game to be. Only drawback to this book for me was $35 for just over 140 pgs. What's up with that, White Wolf? That's the same price as a core for about a third the material. But, aside from price, if you've been looking for a way to introduce some really nasty, undying and or reoccuring characters, this book is an excellent source.
And hey, who doesn't want to play an immortal?