This game is *almost* perfect. Others have covered the system and the setting. This system is a tease of what roleplaying games should be - efficient, narrative, fun, versatile, and filled with flavour. THAT said, the game needs MORE examples and more options for varying degrees of abstraction. On some levels, the game is TOO abstract. That is one of its selling points, but it sometimes can be a REAL trip-up. I ran this for a year - the players liked it, but didn't *love* it. In the end, the abstraction left them wanting.
I think that with more options and examples, you could vary the level of abstraction and please all camps.