An ancient vampire returns to his place of power and begins to build a bloodthirsty cult. Players face deadlier monsters that have more advanced skills and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork. Heart of Nightfang Spire is a thrilling excursion in the tradition of The Sunless Citadel (0786916400-9/00), The Forge of Fury (0786916443-11/00), The Speaker in Dreams (0786918306-2/01), and The Standing Stone (0786918381-4/00).
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Okay, now that I've said my peace, please know that I really did like "Heart of Nightfang Spire" just as much as I've liked the others in the series. I loved the plot (which is starting to tie into the other adventures and actually answered a question I had about the ending of the "Sunless Citadel"). I liked the villian. I loved the fact that Cordell answered some of the questions that popped into my mind because I knew the adventure was planned for those of higher levels... Questions like, "What if my group can teleport or use dimension door?" The maps were clear and easy to read.
Many of the problems that I have with "Heart of Nightfang Spire" are problems that I have had with the rest of the Adventure Path series. I do feel that the whole series is a bit overpriced and the Heart of Nightfang Spire is no exception. The treasure received seems a little less compared to most of the other published adventures by WoTC. The descriptive text of certain rooms is overly repetitive. (It's quite obvious that the cut and past function was used even in rooms with different keys.)
Overall, I still give this adventure two thumb's up, because it's fun and the plot is good, but I'm really hoping that future adventures in this series are outside of a dungeon. Purchase this knowing that you'll get a good, solid, if not highly original, adventure.