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Gurps Bestiary: Animals, Monsters and Were-Creatures
 
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Gurps Bestiary: Animals, Monsters and Were-Creatures [ペーパーバック]

Steffan O'Sullivan , Steve Jackson , Jeff Koke


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128 pages of Predators and Prey 2002/10/11
By Bruce Gray - (Amazon.com)
GURPS: Bestiary is a collection of monsters, beasts, and animal companions that will enhance any campaign.

Although the format of the book might take a little getting used to, since the animals are not in complete alphabetic order, but presented in related sections, once you get past this small hurdle, you'll wonder why other books don't do it.

Starting with "Creatures of the Wild", it gives GURPS game stats for over 99 animals that you might find on Earth today. Then, in "Domestic Animals", it continues with over 14 more creatures that man has managed to tame. In "Vermin", there are over 10 creatures that can liven up times when you can't think of anything else to do to characters in your game. In "Prehistoric Animals" there are over 40 more, and not just limited to the usual dinosaurs either. In "Mythical and Legendary Creatures", there are stats for 17 more creatures, some of which you may not have ever heard of before. In "Speculative Creatures", there are 12 more really unusual animals.

And that's only half of the book. The other half is dedicated to Game Mastering animals, hunting and trapping, creating animals, and finally, a section which allows you to create animal non-player (and possibly even player) characters which includes some templates for samples of creatures used as NPC's.

At the back of the book is a master chart for all of the animals presented, plus a guide for what habitat those creatures would normally be found in, plus a comprehensive master index.

There's a total of over 200 creatures to use in games. Those familiar with GURPS will find this a good reference source for any genre, and those not familiar with GURPS will find that conversion to whatever system you normally use is not difficult.

I'd recommend this to anyone who uses GURPS book regularly, whether you are an experienced GURPS GM or someone who prefers to use Steve Jackson's books as reference material for their own favorite systems.


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