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The alien races described are mostly NEW, yet at the same time fresh and original. A lot of thought went into creating original races that will fit in well to a wide variety of science fiction adventures.
In addition to a number of interesting PC races there are also quite a few races well-suited as opponents or NPCs. My personal favorite is the race of intelligent chlorine-breathing radioactive octopi that are taking over the galaxy, one business at a time, in a series of leveraged hostile buyouts.
Another race, the Verms, bear a striking resemblence to the acid-blooded Aliens of Sigourney Weaver fame. Even here, though, the Verms are different enough that they are interesting.
I give this book my highest rating.
Bruce Stephenson
There are only 28 different races here, but each has full statistics for GURPS roleplaying campaigns. These statistics give enough information for GM's to give life to totally alien races, some of which the players are bound to have never seen or met before.
From the rather friendly and pig-like "An-Phar", and the benevolent super-powerful "Auroras", to the energy draining "Gloworms", and very versatile "Xenomorphs", GURPS Aliens gives two or three pages for each alien race, each page packed with info like their psychology, their ecology, their culture, their politics, and some ideas for adventure seeds with each race.
The book also has a short section at the beginning that has some small details on Alien campaigns, and creating alien races that are not in the book. This section allows GM's to create new alien races that no one has ever met before. There are even suggestions for creating races that will not overpower your campaign.
GM's unfamiliar with GURPS will find it easy to convert the stats for the alien races to other systems. Conversion to "D20", for instance is almost on a one-to-one basis. GM's running GURPS: Space or other GURPS based campaigns may find the races in this book to be a good addition to their adventures.
A great addition to a GURPS library, a fantastic addition to a GURPS "Traveller" campaign, and a good addition to any SF gamemaster's references. Although out-of-print and sadly in need of modernization and updating, I'd still recommend this book to all spacefaring GM's.