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Google Sketchup for Game Design: Beginner's Guide
 
 
1分以内にKindleで Google SketchUp for Game Design: Beginner's Guide をお読みいただけます。

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Google Sketchup for Game Design: Beginner's Guide [ペーパーバック]

Robin De Jongh

価格: ¥ 4,875 通常配送無料 詳細
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Amazon.com: 5つ星のうち 4.7  7件のカスタマーレビュー
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 5.0 Great Intro to Integrating SketchUp Models into Gaming Apps 2012/1/18
By Bonnie Roskes - (Amazon.com)
形式:ペーパーバック
I'm a SketchUp author myself, and it's always fun to see what others are writing about.

This book actually targets two industries: game design and film / stage. Both use storyboarding to lay out scenarios, and Robin de Jongh explains how to do this in SketchUp, helped by other applications. I'm not an expert (to put it generously) in either field, so the fact that this is a self-stated "Beginner's Guide" is great for me.

To be clear, this isn't a book that teaches SketchUp modeling, though there's nothing presented that requires advanced SketchUp skills. But you'll be ill-served if you pick up this book with no SketchUp experience at all. This book is really about integration - combining SketchUp skills with skills in other applications.

Like Robin's previous book on rendering, this one is quite fun to read. Robin is very funny, and while this one isn't as laugh-out-loud as his first one (maybe his editors wanted this one to be more serious), the intro to each chapter is something to look forward to. And his casual, informal, writing style makes this book a lot more fun than your typical, dry "how-to" book.

And like in his first book, Robin's passion for free stuff comes through loud and clear. He uses free software for graphic editing (GIMP), and finds places to download free models and textures (CGTextures). He demonstrates using Unity 3D for setting up the environment after importing SketchUp assets (terrain and buildings and props). He also focuses on doing things as easily as possible - such as making model changes in SketchUp, rather than in more complex app's like Unity.

There's a lot in here about textures and materials. Not just how to use them in SketchUp, but the most efficient way to use them. Game design is all about speed, and Robin goes into detail about how to reduce the size and number of graphics to keep things running well. This is an important concept for any modeler, but particularly for the target audience of this book.

He devotes a chapter to terrain modeling, which makes sense - game environments (like the real world) aren't always flat planes. By combining plan view graphics and textures with the Sandbox, Stamp, and Drape tools you can build game-worthy spaces.

The second-to-last chapter is my favorite - I've been meaning to write something like this myself for a while - how to design a realistic-looking car in SketchUp. It's a fun project that requires some patience, done with a set of easily-downloadable car plans and some car photos. The resulting model is quite rewarding.

By the end of the book, you're walking around in your own game environment, complete with assets (buildings, cars, tools) and backgrounds and lights.

The appendix demonstrates an app I hadn't heard of - MakeHuman, used for, well, making humans. This is another tough task to accomplish in SketchUp alone, and every game (or stage or movie set) needs a bunch of those pesky humans in it.

My one complaint (if that's the right word) about Robin's first book was that its black and white graphics didn't always convey very well. This new book is also printed in grayscale (I didn't see the e-book but I assume it's in color). But the pictures look much better in this new book - even in grayscale everything is crisp and easy to identify.

If you're thinking of trying your hand designing games or film sets, this book is a great place to start. I know a lot of teenagers who would go nuts trying out the book's projects. I imagine that someone who becomes really proficient in the applications shown in Robin's book would be well on their way to a cool career.
2 人中、2人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 5.0 A fun read for anyone interested or involved in 3D/gaming 2012/1/31
By SAM - (Amazon.com)
形式:ペーパーバック
Overall this a fantastic book to have in the 3D section your library. Beginners will find this book most useful as it will get you up and running with the tools you need to begin your journey with 3D & gaming, but even experienced pros will find SketchUp a very useful tool in rapid prototyping; particularly since you can import sketchUp models into programs like 3ds Max.

I like how author grabs your attention with his passion for the subject that really comes through in every chapter and makes it a fun read. It lays out what you can -and can't- accomplish with SketchUp and just how relevant this free tool can be to a 3D artist whether a professional or a hobbyist. The book is refreshingly honest about such a complex subject as 3D asset creation.

You'll get hands on experience though practical exercises that are easy to follow and encourage adding your own personal style as opposed to cut and dry recipe examples. These examples are great jumping off points that allow you to practice techniques used throughout the book. I like how each exercise ends with a challenge to push you to take the exercise further.

My favorite aspect of this book is how it focus exclusively on FREE tools available that allow anyone to set up a 3D development environment. Sketch-Up, Google Warehouse, Gimp (Photoshop alternative), CGtextures, Unity3D, Meshalb - all the tools necessary to create AAA quality game assets or any interactive experience. What's exciting about this is that any with curiosity can jump in.

The modeling exercises start with creating simple but useful game objects and introduce a repeatable work flow: researching real-world objects, preparing textures for game engines, modeling and texturing objects, and finally importing them into a game engine.

Building on the techniques learned in the early exercises, a couple of great advanced modeling exercises are also included. What's awesome about this is you'll see the secret the pros use to create insanely complicated models (hint:reference pics and time). Using the same techniques on a different scale, you'll create your own city block, and import that into Unity3D. With a few adjustments, you'll have a first-person game-environment to explore and you can post it online for others to explore. (now go make games :)

If nothing else it's a refreshing read for anyone interesting in 3D because the author's passion for the subject comes though and surely will inspire (or re-inspire) the like-minded.

If you enjoyed this book and want to push further into creating games I can recommend some other great titles that I've read that you will find interesting

- Unity Game Development Essentials (Packt publishing)
- Unity Game Development by Example (Packt publishing)
- Unity 3 Game Development Hotshot (Packt publishing)
- 3D Game Art for the iPhone with Unity (Focal Press)
5つ星のうち 4.0 Great Sketchup Companion 2012/2/20
By R. Sullivan - (Amazon.com)
形式:ペーパーバック
An excellent book relating to 3d modeling for games. Although, one thing I didn't care for is how the author proclaims how money can be made selling models on sites such as turbosquid. I believe many (most?) people who purchase models on those sites created with SketchUp will likely leave negative reviews, as the SketchUp models tend to be too simple for people to be happy with. Other than that, a great book. I'm quite happy with my purchase.
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