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Character development in Glorantha is critically (some might say cripplingly) tied to cultural background. The basic books give enough background to start a stunted exploration of the world of Glorantha. A few pieces of info about the locality of Dragon's Pass, the local cultures, and that's it aside from some tantalizing glimpses of other cultures mentioned only in passing.
The problem arises when you want to leave Dragon's Pass. Who are the God-Learners? Why should you care about the Age of Darkness? What's with these distinctly non-Tolkienesque elves? If you sail off the edge of Glorantha's cube, where do you go? You did know that world of Glorantha is a 1600 year-old cube floating in a much larger body of water, and is orbited by the celestial spheres, right?
Most of the Hero Wars books seem to assume that you've been playing in the Glorantha setting already, and don't go too far out of their way to give any details on background. This book goes a LOOOONNNNNNGGG way towards making Glorantha viable for someone new to the setting. A MUST for GMs, and a good aid for players.
Realize that the system (any system) causes the world to conform to it, and that the D20 system is nearly impossible to conform to sensibly.
Save yourself! Save your game!