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Generative Art: A Practical Guide Using Processing (英語) ペーパーバック – 2011/7/7
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DESCRIPTION Artists have always explored new media, and computer-based artists are no exception. Generative art, an emerging technique where print or onscreen images are created by use of computer algorithms, finds the artistic intersection between programming, computer graphics, and individual expression. Generative Art presents both the technique and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece. The book includes concise tutorials for each of the technical components required to create the book's examples, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. KEY POINTS * Introduction to the principles of algorithmic art * Brief Processing language tutorial * Establishing artistic "ground rules" for a new work * Using random, semi-random, emergent and fractal processes * Finding fresh approaches to the discipline of programming * Sixteen-page full-color section of beautiful artwork
Matt Pearson is a writer and coder based in Brighton UK. His popular blog http://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project http://abandonedart.org/, where you can see many examples of his work.
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Chapter two was kind of boring for me, as it just teaches the basics of programming in the Processing language. But if you haven't programmed before, you'll definitely need this bit. It's written in clear, understandable language, and takes you through all programming concepts you need at a good pace before you can dive into the more complex stuff.
Starting with chapter three, the author turns it up a notch. Whereas other books briefly mention perlin noise, this book digs deeper into the subject, showing you how it can be used to deform lines and circles. I've learned a few new tricks reading these chapters. The book ends with traditional computer algorithms like fractals and cellular automata, and shows you how they can be used and adapted in a creative way.
This is a great book to learn a programming language by exploring how small changes can create a different visual output. You'll learn that the process in creating art is equally important as the output you create. I really enjoyed reading this book, and I hope you do too.
About the contents, well the author did a REALLY GOOD job and I learned a lot while reading this.
If you're going to buy it, go for the digital version because the print version doesn't worth it.