The much awaited third in White Wolf's new series of Clanbooks for Vampire: the Requiem, 'Savage & Macabre' covers the primal, animalistic Savages. Like the other books in the series, this book is a departure from earlier gaming supplements and more of a foray into the realm of art. Although there are some mechanics presented in the appendix, the book focuses more on the society of the Clan, told through Polaroids, journal entries, interviews, myths and legends. In this case, it's a journal compiled by the neonate Alice Sewell in her travels to unearth the history of the Clan for her mysterious benefactor. It makes for a great read, and because it's mostly in-character, you can feel free to accept, interpret or ignore the material as you see fit in your games.
With her sister and nephew kidnaped, Alice is forced to travel the world in search of the history of her Clan at the behest of an unseen manipulator. The bulk of the book centers around her research, and degeneration from 'girl' to 'vampire' to 'beast.' Along the way, she encounters a number of Gangrel, Kindred from other Clans, and stranger things. She is molested by Glinda, who tells her of ancients like the Unholy, Cherufe and Baba Yaga. She meets the Seneshal Santana who rejects the stereotype of 'bestial predator' and the pagan Heirophant Cyrinitis the Hind. We learn the oral history of the Clan, from the ancient barbarians of the steppe to modern nights, and hear claims they are children of Echidna, the Mother of Monsters. There are stories about the Gangrel's relation to Clan Ventrue, and fliers about embracing their savage, bestial side. There is a story of a Kindred thug who goes by the name Count Dracula. In England, Alice meets with the ancient Lambton Worm which barely even looks human anymore. And her 'Midnight Roads' entries describe encounters with other things in the night, from a runaway Oberloch to a ghost to even stranger monsters. Each entry is relatively short, but interesting.
In the back of the book, we get a short appendix containing new mechanics. Both players and STs will no doubt be interested in this part, though it is but a small part of the actual book (though many of these can be found in the stories if you look for them). There are two new bloodlines - the Mabry (who take over abandoned road houses and motels to prey on lonely travelers) and Hounds of Actaeon (the ultimate hunters). New Merits include the ability to use Animalism on plants, use Protean to transform into a swarm of creatures and an affinity for using Animalism on a particular type of creature. There are new Devotions, including one for creating an undead familiar, and a couple of Cruac Rituals. There are also short sections on the Red Surrender (a Gangrel-specific technique for a sort of 'controlled Frenzy'), the Draugr (Humanity 0 vampires who have fallen to the Beast) and emphasizing the savage, predatory nature of the Clan. We also get write-ups for Alice and another Gangrel NPC for use in chronicles.
I've been waiting quite a while for this book, as the Gangrel are my favorite Clan, and it does not disappoint. Not only will fans of the Savages find much use for this book, but there is alot of great material on the Circle of the Crone that STs and Acoltye players may want to have a look over. The material on Draugr is also great for any game. There are also alot of references to other books - the mysterious Strix from Requiem for Rome are mentioned a couple of times, Network 0 from Hunter is hinted at, there is follow up to a story from the Ventrue Clanbook and of course the 'Midnight Roads' entries fit nicely with the supplement of the same name (which focuses on running travel based nWoD games). All in all, its a great book and you'll find many storyhooks and inspirations as you read (and re-read) through the book. And the artwork is incredibly beautiful. I love it. By far the best Clanbook in the series.