For the gamer enthusiast, this compilation of essays should serve to pique your interest. A collection of scholarly and semi-scholoarly essays, Williams, Hendricks, and Winkler (all contributors) focus on exploring three core aspects of the social gaming experience: Social Reality, Identity, and Experience. As there is currently not much Literature that attempts to qualitatively study the sociology of the gaming subculture (with the notable exception of Fine's: Shared Fantasy [1983], University of Chicago Press); the collection of essays published in this text serves to expand the range of studies on this subculture.
Having said that, 10 essays on the above mentioned three subject matters can be found here. Of those 10 essays, less than half significantly contribute to expanding on current gaming subculture theory. The ones that are most relivant to expanding the field of study take conventional Foucaultian, Marxist, and Psychoanalytic, and gender study theories and apply them to the gaming subculture (which they have done quite nicely)
In short, the compilation presents a smattering of well written and structured essays among a small majority of niche-filling (and somewhat non-relivant to the casual gamer) essays.