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Game On: Energize Your Business with Social Media Games
 
 

Game On: Energize Your Business with Social Media Games [ペーパーバック]

Jon Radoff

参考価格: ¥ 2,488
価格: ¥ 2,247 通常配送無料 詳細
OFF: ¥ 241 (10%)
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この本とThe Art of Game Design: A book of lenses ¥ 4,992 をあわせて買う

Game On: Energize Your Business with Social Media Games + The Art of Game Design: A book of lenses
合計価格: ¥ 7,239

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  • 対象商品: Game On: Energize Your Business with Social Media Games

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  • The Art of Game Design: A book of lenses

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商品の説明

内容説明

A never-before published look at the many possibilities of social game development

As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design.

  • Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools
  • Drills down the process of game design while focusing on the design, analysis, and creation of games
  • Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience
  • Reviews what works and what doesn?t using a range of real-world scenarios as examples
  • Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.

Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

著者について

Jon Radoff is an entrepreneur who focuses on entertainment and social communities. He created one of the original commercial games on the Internet, Legends of Future Past, and founded a content management system that foreshadowed modern blog and wiki technology. His newest startup, Disruptor Beam, is a social game publisher.


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35 人中、32人の方が、「このレビューが参考になった」と投票しています。
94,597 reasons to buy this book 2011/12/8
By Michael - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
You might have noticed that there is a button next to these reviews where you can vote as to whether the review is helpful or not. Your vote becomes part of the logarithm that determines the reviewers 'ranking' on Amazon - I'm currently ranked 94,597, hence the title of this review.

I draw your attention to this detail for two reasons. First, so you'll take the time to click the "Helpful" button when you finish reading this, and secondly because this is what Game On is all about. How many 'friends' do you have on Facebook, followers on Twitter, contacts on LinkedIn? Did you get a 'like' on your recent blog post, or a little prompt last time you logged into some on-line app telling you that your profile was 75% complete and promising you riches beyond belief if you completed it?

Gaming has penetrated the entire social media world, and most of the time we don't even notice that it's there. Competition, cooperation, rewards and quests are common place, and if you want to understand how these principles of gaming are being applied, then Game On is one of the best places to start. If, like me, you're working on applying some of these ideas in developing your own social media application, then this is a more than useful reference work.

There is a good mix of practical experience and solid theory behind this easy to read book. The take home message for me in this book is that 'gaming' is not something just for teenagers welded to their computer screen playing shoot them ups or whatever. Gaming is mainstream social media practice, something that you are involved in every time you enter social media space, and if you want to get your head around how it all comes together, buy this book.

And now - with the power of your mouse and in the spirit of Game On - you can move me up or down from position 94,597 by choosing to click the 'Yes" next to the question "Was this review helpful?".
7 人中、7人の方が、「このレビューが参考になった」と投票しています。
Must Read for Viral Insights Alone 2011/4/29
By Harlan T Beverly - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
Love:
I Loved the Virality Chapter... it explains so methodically why Facebook Games work, and how to measure and improve Virality.
I Enjoyed the ideas of Life/Work as a Game.
I Liked the Game Design topics as well (even though I'm not a designer), as it applies contextually to "business/system design" of which I am both.

Want:
More references and illustrations to research would have been helpful (with URLs on the pages, so I can get PDFs/etc.).
More pictures of the games mentioned (in color would have been nice too!). (use as examples).

Details:
When I started the book, I was a little taken aback by the "read this book as a game" idea... but as I played my way through the chapters, I realized that I was thinking constantly about my "knowledge score". I started making little +1 marks near anything I learned I didn't know before. My total score is +134. How many books can you read where you can actually say you learned 134 new things, that you can use in your everyday life? The heaviest chapter for me was the one on Virality. +48 from that chapter alone.

I wholeheartedly recommend this book to anyone who is interested in: Business, Society, Games, Game Marketing, Marketing, Game Design, or even has a passing interest in Facebook and/or Virality.
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
Good read even for non-gamers 2011/4/12
By Amrita - (Amazon.com)
形式:Kindle版|Amazonが確認した購入
I am not a gamer, but I wanted to learn more about gaming and how it applies to my job and my customers. (I work in Marketing for a digital communications agency). I found this book really easy to read even from a non-gamer's perspective. One of the things I liked is that the book starts off with a quiz to help the reader determine what kind of path they should follow when reading the book. Depending on your profile, you can look for icons located throughout the book and focus on reading those sections, rather than reading the book from start to finish in a linear fashion. This book is a great read for someone interested to learn how social games apply to your business, with a combination of both theory and practical tools. As a marketer, this book was really informative in teaching me how games have changed the way customers buy and how this applies to the work I do.

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