Choose your own attributes, gifts, faults, and skills; play "subjectively" (just "fudging" it) or "objectively"; use the rules you like best, they're all optional; choose your favorite dice techniques, or play diceless; incorporate any of the many available optional rules, techniques, and add-ons (including magic systems and the like) - or create your own! -- This book includes the complete customizable Fudge game system, plus "Fantasy Fudge," a version of Fudge customized for fantasy adventures. Fudge is recommended for experienced Game Masters (some decisions will be needed to customize Fudge to any given genre, campaign world, and gaming style), although the Fudge game system is easy enough for first-time roleplayers and flexible enough for experienced gamers.
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The original edition was occasionally critizied because it did not include a specific setting or sample game. It didn't really need one, because it could quickly be adapted to work in the setting of your choice, but that was an oft heard objection. Fudge Expanded Edition answers that objection by adding a pretty complete fantasy setting with a short introductory game that allows players to jump right in and start playing with no customization needed.
All in all, I think Fudge Expanded Edition is an excellent buy for experienced roleplayers that want to move to a simpler, more rules-light, system. Highly recommended!
Note that you can look up the reviews on amazon.com for the non-expanded version and they apply to this book also. The main criticism you see for the non-expanded book is that it is best for experienced GMs only. The expanded version trys to make the game more friendly by adding a pre-customized fantasy setting with an adventure. I think this goes a long way toward making the game better for those new to RPGs.
A great system.