Flash was never really intended as a 3D application. That hasn't stopped people from trying to use it as one. Flash 3D covers numerous ways to add depth to this otherwise 2D program.
Although this book's subtitle says it covers Animation, Interactivity and Games, the animation section is easily the shortest. Other than some good coverage of using shading to make things look less flat and simulating depth with parallax scrolling, everything else is pretty much programming based. Although a resourceful Flash filmmaker could still make good use of the other tutorials.
The majority of the instruction involves creating mathematical 3D space we can use to move our 2D objects around in. Each example builds on the ones before to eventually create a scene with a movable camera and objects that maintain a believable 3D space.
Flash 3D also covers how to mimic OuicktimeVR files, creating interactive object rotations and panoramas in Flash, as well as building a very rudimentary 3D engine that can draw and manipulate 3D solids.
The final section shows you examples of how to take everything you've learned and put it together into complete projects.
The comprehensive coverage in this book makes it a great asset for anyone looking to add more depth to their Flash projects.