I'm not sure if this book was tought for novices, but it surely works for us -yes, I'm still there too-. This books focuses mainly on a simple concept: the game of creating cool-uncommon stuff. You roll a few dices and then you get to draw something based on a random selection of words or concepts. IT'S BRILLIANT! However, there are not nearly enough lessons or examples to cover all of the concepts you can get, so it's all up to you to discover all the things you can create and imagine.
I don't really think of this book as something for a true begginer: to play the game you must at least some skill at drawing, so if you can't already draw stuff without completely copying it, you might find it hard to enjoy the game to its full extent. If, on the other hand, you can get some sketches from life or imagination alone, this book will let you get A LOT BETTER! Let me say it again: you'll be drawing stuff that is a mix of all kind of things. You need to be able to draw a lizard in order to draw a "molten lava shell" on a lizard. If you can't, you need to learn how before playing. If you CAN, then you'll have lots of fun and a fair amount of challenges with this game.
Point here is: You'll be drawing all sorts of stuff, so you exercise your imagination McGyver-style. What could you draw that involves "Corn", a "Propeller" and a "Turtle"? Or maybe you can design something from "Mushroom", "Rust" and "Rope". There's no end to the frenzy, and if this doesn't make you adapt your technique, knowledge or your style, then nothing will do! I mean it. You know how to draw some stuff, let's say. This takes you one step further. To succeed, you need to bend -or even break- the rules a little: change proportions, drawing the same thing in a way you never expected to, try new textures or things you don't usually draw, and then combine it all so it looks... well, good. This is a hell of an exercise. Eventually, you'll see how much you have improved, for you'll have abandoned your comfort zone and adapted to new circumstances.