Exalted takes a completely innovative approach to the RPG. Instead of beginning life as a meek, low-level character who could meet his untimely death at the hands of a fearsome kobold, in Exalted you start with great, heroic, near God-like power in a world as colorful and large as the Manga settings that influences it. The opening chapter tells the story of the world and creation. We learn of the Primordials (think elder Gods), the first beings of shape who created, then battled the Gods. The Gods have in turned granted great powers to mortals to use as their tool in ultimately defeating the Primordials. These are the Exalted! The Exalted are nearly ageless and live for hundreds of years. They have great vitality, resistance to injury, and heal rapidly. There are five types of Exalted: the Solar, Lunar, Sidereals, Dragon-Blooded, and Abyssmal, and there are several different castes within each of these Exalted types. The opening chapter also goes on to describe the world and lands of Exalted in great detail.
These different castes help essentially define the characters class in the next chapter on character creation where you will devise and define your character in far greater depth than simply rolling a series of six-sided dice. You'll pick their abilities and attributes and decide on an appearance. As mentioned there are several different castes your character can choose to be part of which are basically like classes. For example the Dawn Castes are warriors, The Twilight Caste are the sorcerers and wizards, the Night Castes are thieves and assassins, and the Zenith Caste are the priests. Chapter 5 is one of the longest in the book and covers charms/spells. These charms function as spell-like abilities but can also function as personal abilities such as the "Thunder Clap Rush Attack" which is a martial arts charm. In all there are some 250 charms & spells in the book...far more than you'd normally think to find in a new game system (even if it is a 2nd edition).
Chapter seven introduces a small, but lively section of monsters and antagonists and includes rival exalted, demons, undead, and even Gods. The section detailing the weapons, armor, equipment, and magic items is extremely well done with a picture of every weapon and piece of armor. Other chapters provide the GM, referred to here as the Storyteller, the systems and rules for combat, movement, morale, large scale battles, environment and terrain, etc. This is all backed up by an extremely thorough and cross-referenced index at the back of the book. Complementing the text is outstanding artwork throughout the book. Each chapter begins with a short, generally 3 to 4 page comic story told in Manga-style artwork which leads into each chapter's subject matter. While the game is heavily influence by Manga/Anime, it's equally influenced by popular heroic and epic fantasy fiction.
The designers of Exalted have certainly set their standards and goals high. This is a big (400 pages) lavishly illustrated and beautiful book. But ultimately, it's more than just eye candy. The unique system will no doubt take veteran gamers a bit of time to adjust to but in the end I think most will love Exalted. It's extremely well-written and conceived and a welcome addition to the RPG scene.
Reviewed by Tim Janson