Would you like to see this page in English? Click here.

この商品をお持ちですか? マーケットプレイスに出品する
Essential CG Lighting Techniques (Focal Press Visual Effects and Animation)
 
 

Essential CG Lighting Techniques (Focal Press Visual Effects and Animation) [ペーパーバック]

Darren Brooker CG artist Cosgrove Hall Digital.


出品者からお求めいただけます。


この商品には新版があります:
Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
¥ 3,624
通常1~3週間以内に発送

キャンペーンおよび追加情報

  • 掲載画像とお届けする商品の表紙が異なる場合があります。ご了承ください。


商品の説明

内容説明

Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth.

Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package.





Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of.

If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.

* Get all you need to know about CG lighting from one easy to use volume
* Put into practice the theories learned with the detailed tutorials and free demo software provided
* Learn both the art and the science of lighting CG environments

Book Description

Illustrated throughout in full color, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth.

Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package.

Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of.

If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results. KEY FEATURES: * Get all you need to know about CG lighting from one easy to use volume * Put into practice the theories learned with the detailed tutorials and free demo software provided * Learn both the art and the science of lighting CG environments


登録情報


この本のなか見!検索より (詳細はこちら
書き出し
Light is incredibly fundamental to human existence, yet we are so accustomed to it that not many of us often really stop to consider it. 最初のページを読む
その他の機能
頻出単語一覧
この本のサンプルページを閲覧する
おもて表紙 | 著作権 | 目次 | 抜粋 | 索引
この本の中身を閲覧する:

この商品にタグをつける

 (詳細)
タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。
※タグは初期設定で公開になっています。詳しくはこちら
 

カスタマーレビュー

Amazon.co.jp にはまだカスタマーレビューはありません
星5つ
星4つ
星3つ
星2つ
星1つ
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  7件のカスタマーレビュー
16 人中、16人の方が、「このレビューが参考になった」と投票しています。
Another Magician 2003/4/25
By Christopher - (Amazon.com)
形式:ペーパーバック
I have been searching for a book on real-world lighting solutions/techniques that can be applied to the CG world for quite some time. Other books have 'grazed' the subject but have never fully explored it. I fear that this book is no different.
Like many other books of the genre, it begins with the all too common basic introduction to the behaviour of light, including its characteristics and how the human eye percieves it. This is by no means a bad thing but I must stress that only a beginner will find value in this, as any seasoned 3D artist already knows this, and then some.
This book illustrates your basic 3 point lighting setup, a few mid-range techniques and only generalises and hints at the more advanced techniques such as setting up realistic dome lighting rigs, soft shadow/light rigs and simulating bounced light. Coupled with software specific tutorials on non-realistic glows and lastly, 60 pages on composition and camera techniques that has no business, given the subject, being in this kind of book.
Lastly, the front cover of the book is misleading in that similar pictures in the book do exist, but no explanation is given as to how they were created. Much more advanced information on lighting can be found on the internet for free.
1 人中、1人の方が、「このレビューが参考になった」と投票しています。
Not as useful or accurate as you'd hope 2006/6/25
By a reviewer - (Amazon.com)
形式:ペーパーバック
I was hoping for more from "Essential CG Lighting Techniques", especially after hearing one reviewer compare it to "Digital Lighting & Rendering". Instead, I found coverage of theory which seemed to be paraphrased almost line by line from the aformentioned source, spruced up with generalizations that sometimes ranged from unhelpful to downright wrong. I don't know where the author got the idea that no light should ever have an intensity higher than 1, and that it's better to add multiple lights than turn up the brightness of any single source, but that kind of misleading generalization appears in the book without any qualification or justification. I cannot recommend this book as a first choice to anyone.
3 人中、2人の方が、「このレビューが参考になった」と投票しています。
Essential CG Lighting Techniques 2003/3/21
By Neil Murray - (Amazon.com)
形式:ペーパーバック
This is an outstanding book, possibly the best on a specialised 3D discipline yet written. ...It is far more useful than the previous classic in this field... If you like me expected lighting in 3D to be a minor event and are annoyed by the effort and skill required to obtain realistic lighting in your scenes, this is the book for you. It will equip you to speed through the process and get on to more interesting phases. It covers everything from basic 3 point lighting to lighting arrays for large subjects, dome arrays for realistic skylight and radiosity simulation, internal lighting for large and small spaces and a host of specialised problems like fire, moonlight, underwater scenes and the usual fog and light beams all with clear and succinct theoretical explanations backed up with step by step tutorials to help you make the knowledge your own. And, thankfully the book is illustrated with decent quality examples rather than the simplistic and crude models that stare from the pages of so many 3D books. After you have mastered the basic operation of your 3d program this should be the first book you buy on the art of 3D work. Well done Mr.Demers - what about a similar treatment for "Essential CG Materials" ?

クチコミ

クチコミは、商品やカテゴリー、トピックについて他のお客様と語り合う場です。お買いものに役立つ情報交換ができます。
この商品のクチコミ一覧
内容・タイトル 返答 最新の投稿
まだクチコミはありません

複数のお客様との意見交換を通じて、お買い物にお役立てください。
新しいクチコミを作成する
タイトル:
最初の投稿:
サインインが必要です
 

クチコミを検索
すべてのクチコミを検索
   


リストマニア

リストを作成

関連商品を探す


同じキーワードの商品を探す


フィードバック