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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
 
 

Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) [ペーパーバック]

Darren Brooker CG artist Cosgrove Hall Digital.

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内容説明

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way

著者について

Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.


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Amazon.com:  11件のカスタマーレビュー
8 人中、7人の方が、「このレビューが参考になった」と投票しています。
Very Nice Book 2006/5/16
By Juan Ponce Casasola - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
I'm an architect and i needed some book that actually focused on several types of ilumination for architectural visualization, and this book has it, it's divided in 4 parts, theory, techniques, tips and tricks and taking it further. I like that it has the light theory, an essential part to understand how light actually works in nature.

I've only read the theory, and i've browsed some other chapters and the explanations are very clear, very easy to follow and understand, any new or veteran user of 3ds Max will feel comfortable reading this book; lots of pictures to see in full color.
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
Just as the title says: great overview of essencial lighting techniques 2006/9/27
By Jose Barroca - (Amazon.com)
形式:ペーパーバック
I'm not a professional lighting artist, I've been learning 3ds max for a few years, part-time. I've read several books and tutorials about changing a GI photon value from 1 to 10 or ajusting the spotlight faloff to 150, but I needed a book which gave me an integrated and comparative look on the various lighting techniques and methodologies 3ds max has to offer. This book does just that. It doesn't set out to explain every single button or value, it gives you the essencials about the way the various techniques work,not just by explaining sequentially scanline render, advanced lighting or mental ray, but also by transmitting good insight on production methods and light theory..The book explains the main parameters you have to adjust in order to make each technique work, and the pros and cons of every one of those. Obviously, apart from the tutorials in this book, you'll have to play with the values and learn the finer details for yourself. For me it was a great sistematization of all 3ds max lighting techniques, and I'm no longer baffled by the variety of ways I can use to light a scene, because I understood which techique works better in which situation.
6 人中、5人の方が、「このレビューが参考になった」と投票しています。
A little weak... 2006/11/18
By Tina Haggarad - (Amazon.com)
形式:ペーパーバック
I've been reviewing several books on lighting and rendering, in both Max and Maya, and from the reviews here I was expecting something a little better in this book.

The content about Max was slim pickings. It said almost nothing about most of the optional renderers like Vray and Brazil, just about a page each on those. Apart from that, there was general info from the manual.

The sections about how to actually light a scene were weak. It goes over basics of approaches like three point lighting, but I didn't find much in this book that deepened my understanding of how to actually light, it just looked like generalizations that could have been copied from older books.

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