The only good thing about this book is that it goes over every little detail on what to do with rigging. It's basically a very descriptive walkthrough. You don't even have to understand what you're doing. That of course is also one of the bigger flaws of the book, but the biggest one is that it's obvious from the start that this book was not edited by anyone, at least anyone who knew what they were doing. I go to SCAD and am taking the rigging class with another professor who has to use this book, and he spends the whole class revising what she said and having to re-explain it to us. Pictures are out of place, object names are suddenly changed back and forth, and she'll even refer to the wrong object, like the shoulder joint instead of the forearm joint. It's as if she worked from two different projects and copied and pasted the scenes and documentation where she thought necessary. She should have at least spent an extra quarter testing the book out on the students, and having them circle all the errors. Instead, it's now the first book you see when you type "maya rigging". This is apparently the only maya 2008 rigging book so far, but the only difference I've seen in 2008 is the IK/FK blend switch. My recommendation: get a maya 8.5 rigging book and search online for tutorials on the new rigging features in 2008. I doubt the second edition will be coming out any time soon.