This book is precise, and it's comprehensive. It may not take you by the hand and say "step 1, draw a circle..." but I don't think this is really a HOW-TO type of book. It's more of a WHY book. It explains to artists the fundamental reasons to use a wide range of specific lighting theories, and it describes these theories very well (Hogarth's explanations work for me, and probably for other people in the worlds of comics, animation, etc.).
This book doesn't aim to be your one-and-only reference on the subject of lighting (an extremely technical subject to be sure). It's primary focus is not on color, but on form, and it may not talk about lighting the way that 3D artists do. But I've learned a ton from this book, and I refer to it often.