When I first heard that D&D minis was going to be revised, I was at first very upset. Why, after so many years of being just fine, was the game being totally changed? After reading the new rules and getting used to the idea, I started to be ok with this change. And I was not wrong. But there are two aspects to this release: the Good and the Bad.
THE GOOD - the good things about this product are just marginally better than the bad. The new rules are very interresting and, I think, balancing. You no longer have to worry about losing a 60 pt piece to a bad morale save. The game also is trying to come more in line with D&D 4th edition, which to some people will be a plus as well (I could care less). The new models themselves are amazingly sculpted and the plastic seems to be of a good quality. I've not gotten any "leaning" pieces that I did with previous sets, the the boxes are more managable and harder to steal from (and, as a customer of this product from a store that is almost always ravaged, this is a good thing). The new cards are also very sharp, and the layout on the cards is mostly logical. So, with all this, why did I rate the product only 3 of 5?
THE BAD - the main thing I hate is this: in the set, there are only 11 commons, but 25 uncommons, and 24 rares. Each pack comes with 1 rare, 3 uncommons, and 4 commons. This means that, at least, you have to buy 22 packs to get all the rares. It also means that you're going to have 88 commons, out of a pool of 11 different ones, which means you'll have at least 8 of each common. The packaging is horrible, I hate it. Another minor complaint is the paint jobs. They're only sub-par most of the time. Some times they are good, but not often enough to get a good mark.