ok.. i have read the books at least 4 times each. i've fantasized about setting my poor players into the dragonlance campaign setting (who has run a campaign and not thought about doing that?). it would have been a huge, painstaking ordeal to set every monster up.. to follow every plot and thoughtline in the books... but this guide and its companions (dragons of winter and dragons of spring) save SO much time and effort. they give the DM everything he/she will ever need to run the books as an actual game. It is a bit odd, in that players are not given experience for fighting (something almost every player i have been with will wonder about), but XP is supposed to be given out for overcoming challenges and getting to certain points in the story. while different, i definitely like that change. there are timelines to follow, although they aren't extremely stringent or life-threatening. mostly, if you keep moving, the party will be fine. stay in one place too long, and the dragonarmies will catch up to you. freedom of what to do is slightly limited, because of what the story IS, and how well people know the original material. This series actually adds parts that were cut from the original books and makes them into huge, important quests.
Overall, i'd definitely suggest all three of these books for a group that enjoys the original books. it'll definitely be a change from simple hack'n'slash for a few weeks.