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この本を有名にしてるのは様々な強力データ群です。
10数個の新特技(中でもアンデット退散/威伏後力を利用して使うDivineFeatというタイプの特技には強力なものがそろっています)Hospitaler,Templarを始めとする上級クラス、50個ほどの新呪文があります。
他にもパラディンの「特別な乗騎」や一部上級クラスのための新たな(クレリックの)領域などもあります。
またクレリックやパラディンのプレイの指針とか教団の説明といったガイド的記事もあり、プレイする際に役に立つでしょう。
一般的に「データ部分の翻訳は比較的簡単」と考えられているので、日本語版のユーザーで原書に手を出したことの無い方はこの辺りから始めるのはいかがでしょうか?
貴方のプレイを強力に(データ的に)サポートしてくれるでしょう。
なお、使用に際してはDMの許可をくれぐれも忘れないでください。
Some of the nicer ideas included the different type of paladin's mounts (or cohorts), new (but slightly repetitive) feats, prestige domains, and new spells. The different suggestions for playing clerics and paladins were generally interesting and helpful, but nothing really new.
Not quite as good are the prestige classes. It seemed many of them were almost repetitive or boring. Unlike "Sword and Fist", none of them made me want to try to build a character so that eventually I could use the prestige class. A few of the magic items seemed to be unrelated to the cleric or paladin class, in general.
In fact, that's part of the problem with the book. It feels like the book was cobbled together at the last minute so that there would be a book for clerics and paladins. Unlike "Sword and Fists" brilliant little additions, there's nothing in "Defenders of the Faith" that really makes it really interesting. It feels more like a second edition "Player's Handbook to Clerics" for third edition and that is not a compliment.
I would say that if you're like me and you like to own all the third edition books, feel free to pick it up. It'll probably be useful in the long run for DMs to use for NPCs. Or if you like clerics or paladins best out of all the classes, again, give it a go and buy it. Otherwise, there really is no need to pick up this book.
This is, as you may've guessed, the D&D3 splatbook for clerics and paladins. In it, you'll find a collection of roleplaying and character advice, new equipment, prestige classes, and spells. There are also sample temples based on alignment, and a few other organizations.
What's good? Well, for starters, the material is more substantive. There's more here on almost every subject, leading to a lack of intentional filler material. The prestige classes are decent, and I liked the advice on playing a paladin. Having non-standard mounts is also a nice touch.
What's bad? Not so much as S&F. Actually, very little specifically bad. It seemed a tad dense to me, and a lot of the new abilities are rather...munchkin-capable. (A member of my party uses one ability, I forget the name, that has him spend a turning attempt and get a massive attack and damage bonus...and his charisma is rather high) Also, the appendix with monster religions is disappointing; while a nice thing to get you started, I wonder why each humanoid race has only one deity. Check out the old AD&D2 Monster Mythology, or for demihumans, the FR supp. Demihuman Deities.
All in all, not bad. I wasn't disappointed, but wasn't that thrilled.
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