That we've made it all the way from Constantinople to the outskirts of Paris is no small wonder. Vampires travel poorly in the light and require good support systems if they are not to alarm the countryside. White Wolf's vampire series tend to ignore the human world that is not in service to the dark, but it is out there, and the wonderful world of light tight hearses and high speed trains is 700 years away. But the pilgrims have made it, Anatole has exposed the heretics, and for now the focus shifts to the world within the gates. There, Alexander rules as prince of the city, the devious Lady Saviarre is his consort, and baroque plots and power plays are the rule of the day.
Prince Alexander may be 1000 years old, but his grip on the city has weakened. Not far from Paris the Queens of Love plot revenge for an old wrong, sending both the Brujah Veronique and the Toreador Rosamund on separate diplomatic missions. This is a deep game played by true ancients and the outcome will shake the night in Paris. Veronique and Rosamund are both pawns in this game aimed at creatng weak points at which others can strike. Veronique is the hardened manipulator who avoids the limelight, and Rosamund fills the part of ingénue, aimed at Alexander's heart.
And below the city in the vaults of the Nosferatu, Mnemach queen of the disfigured and unnerving undead begins to work her own revenge. Veronique treads carefully, but her blood runs with political intrigue. Unlike others of her clan, she has learned to be subtle as well as deadly as she plays for final advantage in the nights of Paris to come.
As this series has moved north, it has become less a vampire story and more a tale of times that were, indeed, a nightmare of political power struggles - human or vampire. In the backdrop living rulers drive crusades in a search for wealth and the Church declares it's own pogrom against the Cathars. Other similar conflicts dot the European landscape, and if vampires didn't have unusual feeding requirements the characters of this story would be indistinguishable from the nobility they imitate.
That is really my sole criticism of this volume and several others in the series. I sometimes get the feeling that the players of the game are trying to turn it into a history game instead of a narrative that is founded on a deep layer of gothic terror. these vampires are too much like there human counterparts. I would like more spookiness, more occult, and just a bit more graphic violence. That said, Myranda Kalis writes well and the ending of the book is almost everything one could ask. My curiosity about the long term goal of the series is aroused as well.