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Core Animation for Max OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)
 
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Core Animation for Max OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) [ペーパーバック]

Bill Dudney

参考価格: ¥ 2,900
価格: ¥ 2,618 通常配送無料 詳細
OFF: ¥ 282 (10%)
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よく一緒に購入されている商品

この本とCore Animation: Simplified Animation Techniques for Mac and iPhone Development (Core Frameworks Series) ¥ 3,970 をあわせて買う

Core Animation for Max OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) + Core Animation: Simplified Animation Techniques for Mac and iPhone Development (Core Frameworks Series)
合計価格: ¥ 6,588

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内容説明

Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits. Then we'll see how they apply to the new frameworks and APIs. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what "Core Animation" is all about. With this book in hand, you can add "Core Animation" to your Cocoa applications, and make stunning user interfaces that your user's will be showing off to their friends.

著者について

Bill Dudney is a software developer and entrepreneur currently building software for the Mac. Bill started his computing career on a NeXT cube with a magneto-optical drive running NeXTStep 0.9. Over the years, Bill migrated into the Java world, where he worked for years on building cool enterprise software. But he never forgot his roots and how much fun it was to write software that did cool things for normal people. Bill is back to AppKit to stay. You can follow him on his blog at http://bill.dudney.net/roller/objc.

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25 人中、25人の方が、「このレビューが参考になった」と投票しています。
An introduction to Core Animation, but certainly not a definitive tome. 2009/6/27
By Mark H. Granoff - (Amazon.com)
形式:ペーパーバック
I bought this book based on the rave recommendations I read here. And with the limited selection of books on the topic, this one seemed like the best one available at the time (June 2009).

I have to report that I was disappointed with this book. The author's style is a tad repetitive. Often the text would promise explanations of something "in detail", but the detail never came.

Generally the book scratches the surface of many elements of Core Animation, giving the reader a reasonable starting point for further research. But since the text of the book does not include complete code examples (just snippets) it is sometimes hard to see how the examples would fit into a larger application.

I am an accomplished software developer with over 20 years experience designing complex software applications. I have read (at this point) more than few serious books about Objective-C, Cocoa, and iPhone development. I learned little from this book, sadly. Except that I need to buy another book.

Bottom line: If you are already a Max OS X and Cocoa developer, then this book will be a good introduction to Core Animation. But you will need to read more than just this book to get up to speed. If you are an iPhone developer, the one chapter in this book about iPhone specifics as they relate to Core Animation is not worth it.
29 人中、25人の方が、「このレビューが参考になった」と投票しています。
THE Book to read if you want to understand Core Animation 2008/12/31
By J. Lamarche - (Amazon.com)
形式:ペーパーバック
Core Animation is one of the coolest technologies to come out of Cupertino in many years. It makes doing all sorts of cool things in your application not just possible, but downright easy. Core Animation opens up worlds of possibilities for your applications' user interface.

The problem is, Core Animation is not intuitive. Even an experienced programmer can expect to spend a lot of time with Apple's documentation before he or she will grok the terminology and concepts of this new framework well enough to use be proficient.

Fortunately, the author has already gone through the trouble of doing that and has taken the time to break it all down into digestible chunks, explaining the concepts and terms in plain English, and setting out exercises that reinforce your understanding of those concepts.

As previous reviewers have mentioned, the bulk of the book focuses on using Core Animation when writing Mac programs, however both the basic concepts and the practical use of Core Animation are the same when programming the iPhone. The iPhone chapter explains the differences between using it on the two platforms and shows how to apply the stuff you've already learned earlier in the book when developing on the iphone.

I think this book probably reduced the amount of time I needed to learn Core Animation by at least half, probably more, and I'm an experienced programmer who's accustomed to learning from Apple's documentation.

Just a quick note of something that's probably obvious: You should already have a decent grasp on Objective-C and Cocoa before picking up this book if you want to get the most out of it.
15 人中、14人の方が、「このレビューが参考になった」と投票しています。
Animation is Hard to Teach in a Book 2009/2/25
By Ambrose - (Amazon.com)
形式:ペーパーバック
I got this title just to get a feel for the animation capabilities and how the APIs are for this platform. The book was just fine for that. The author's style is fairly readable, and he has a good tone.

I think any graphics book really should be in color; it makes a big difference, and trying to teach animation in a book is tough anyways. The reason to buy a tech book is to learn something away from the computer (IMO), so it can be hard to learn animation this way.

Would I recommend it? Hard to say. Depends on what you're after. He does have some good tidbits for folks to go beyond the mechanics of animations and think about the experience the animations provide. I think that could be handled more deeply, too.

So, take a look at the TOC, read a sample chapter, and decide if you think it's for you.

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