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Complete Divine: A Player's Guide to Divine Magic for all Classes (D&D Supplement)
 
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Complete Divine: A Player's Guide to Divine Magic for all Classes (D&D Supplement) [ハードカバー]

David Noonan
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商品の説明

About the Author

David Noonan works full-time in the Wizards of the Coast R&D department. His most recent credits include the D&D accessory Complete WarriorTM, the Urban Arcana Campaign SettingTM, and Unearthed ArcanaTM.


登録情報

  • ハードカバー: 192ページ
  • 出版社: Wizards of the Coast (2004/5/1)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0786932724
  • ISBN-13: 978-0786932726
  • 発売日: 2004/5/1
  • 商品の寸法: 27.9 x 21.6 x 1.5 cm
  • おすすめ度: 5つ星のうち 3.0  レビューをすべて見る (1 カスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 159,855位 (洋書のベストセラーを見る)
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1 人中、1人の方が、「このレビューが参考になった」と投票しています。
形式:ハードカバー
ダンジョンズ・アンド・ドラゴンズ3.5エディションのためのサプリメント。今回のテーマは信仰呪文使い。関連した新たなコアクラス、上級クラス、特技、マジックアイテム、呪文などが導入される。

追加データはどれも強力なものばかり。特にPious TemplarとSpikesが強い。使えるサプリメントだが、ミスが多すぎるのが欠点。軽く目を通しただけでいくつも見つかるレベル。必ずエラッタを確認しよう。

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Amazon.com:  28件のカスタマーレビュー
86 人中、82人の方が、「このレビューが参考になった」と投票しています。
Add a star if you don't have Defenders of the Faith... 2004/5/26
By emag - (Amazon.com)
形式:ハードカバー
...because this isn't much more than a toned-down rehash. Virtually all the useful prestige classes from Defenders of the Faith were severely weakened for this book (they needed tweaking, but nothing so drastic) and there's very little new material of note. There is a good amount of information on the deities of Oerth, for players and DMs new to Greyhawk, but virtually all of it can be found elsewhere.

What really hurts the book is the terrible editing. There are numberous typos, references to "page XX" without the "XX" filled in, and, most glaringly, a lack of any sort of index! Complete Warrior was good, even if you had the earlier books, but this book I can only recommend to players who really want to have divine prestige classes in their campaign but lack access to Defenders of the Faith or Dragon magazine.

54 人中、50人の方が、「このレビューが参考になった」と投票しています。
must have for 3.5 2004/6/15
By Wulfstan - (Amazon.com)
形式:ハードカバー|Amazonが確認した購入
This pretty well nails the coffin closed for "Defenders of the Faith". It updates most Prestige classes, and adds some very interesting new ones.

It also has some very cool new feats, and some stuff on the Greyhawk pantheon- which is good if you're in that world. Personally, I think that was a waste for most of us.

I'd give it a 4 if it wasn't for some terrible editing. There are some glaring typos, two of which woudl be game-breakers if read "as is". One spell (Miasma) that forgot to add the fact there is a Fort save. And a feat(Divine Metamagic) that if read wrong (yes, you do have to have the metamagic feat first, and yes it only works on divine spells) makes it a killer.

There is no excuse for this slipshod editing on a hardcover book of this price.

20 人中、17人の方が、「このレビューが参考になった」と投票しています。
Bring on the God Squad! 2004/12/27
By M. Le Vine - (Amazon.com)
形式:ハードカバー
The Complete Divine is a must-have for anyone who enjoys playing a cleric, paladin, or their divine counterparts (druids, blackguards, etc.) -- and is eminently recommended for anyone "stuck" playing a "Party Medic" who wants to jazz things up a bit.

THE GOOD: The new core classes are excellent. Of particular interest is the Favored Soul core class, which is the clerical equivalent of the sorcerer (and an updated version of the "Evangelist" class concept that first appeared in Dragon Magazine some months ago). Many important 3.5 revisions of prestige classes that first appeared in other sourcebooks can be found herein (from sources such as: "Defenders of the Faith," "Masters of the Wild," "Faiths & Pantheons," and even Dragon Magazine). If those aren't enough, there are several new entries as well, fitting a dizzying variety of character concept molds. To help with this, the book designers even organized a list including each class in terms of the strengths they service (good or bad characters, strong spellcasters, strong physical combat characters, etc.). Feats abound for every divine class. With several new or revised Wild feats, druids are given myriad new options that more than make up for the lack of prestige classes available to them (which better supplements the strengths of playing the druid class than prestige classes can to begin with, anyway). New and revised Divine feats round out cleric- and paladin-based characters, and there is a decent collection of General and Metamagic feats available as well. Particularly impressive is the introduction of the concept of relics -- items that require an element of sacrifice from those that wield them (usually a divine spell slot of a given level, worship of a particular deity, or both) but which grant more bang for the player's buck than "standard" items. An expanded overview of character death explores options and expectations one might be curious about should that dreaded natural "1" come up on your saving throw.

THE BAD: Frankly, there are more prestige classes than you will ever use -- even if you play divine spellcasters of all faiths and persuasions from now until Armageddon -- and for all that, as others have noted, Druids get the shaft in terms of prestige classes anyway. Besides the section on relics, only a few crummy new staff concepts appear in the Magic Items section. General information is included on a multitude of deities -- making selecting a god for your character to worship a less confining task -- but only for the core world of Greyhawk. The table of monster deities detailing "What worships Whom" is interesting, but don't look for any detailed information beyond the table itself because you won't find anything. A brief overview of church organizations and theocracies is given, but it's no more (if not less) detailed than the information originally presented in the old "Defenders of the Faith" splatbook. Finally, this book caters primarily to players -- not DMs. DM's are best-served if they're running an NPC-heavy game and are looking for options with which to pit the players against "unique" opponents.

Overall, be sure you buy the book because you enjoy having options in your game (and lots of them). You're almost certain to impress your fellow gamers when you whip out a new power they've never seen before, and you'll definitely keep your DM and fellow players on their toes the next time they face one of your "run of the mill" clerics.
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