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Complete Adventurer: A Hero Series Supplement (D&D Supplement)
 
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Complete Adventurer: A Hero Series Supplement (D&D Supplement) [ハードカバー]

Jesse Decker
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Book Description

D&Dに登場する全キャラクターの冒険技能を上げるための必携ソースブック。

『Complete Adventurer』は、まずなんといっても、あらゆるクラスのキャラクターの冒険技能に関するプレイヤーズガイドとして役に立つ。冒険はD&D世界の基礎となっているので、本書の内容はD&Dのほぼすべての面で大活躍する。新しい戦闘オプションや呪文、装備、クラス、上級クラスのほか、忍者やスカウトといったエキサイティングな新クラスでキャラクターを作成できる。さらに、いくつかの編成やギルドに関する新情報も知ることができ、ダンジョンマスターなら、それぞれのモンスターや、ときにはキャンペーン世界全体を作成したり修正したりするための素材を見つけることができる。

内容説明

The essential sourcebook for any D&D character looking to build adventuring skills.

Complete AdventurerTM serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.

AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of StoneTM and Unearthed ArcanaTM. Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon Magazine.

登録情報

  • ハードカバー: 192ページ
  • 出版社: Wizards of the Coast (2005/1/4)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0786936517
  • ISBN-13: 978-0786936519
  • 発売日: 2005/1/4
  • 商品の寸法: 27.7 x 21.3 x 1.5 cm
  • おすすめ度: 5つ星のうち 5.0  レビューをすべて見る (1 カスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 130,326位 (洋書のベストセラーを見る)
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最も参考になったカスタマーレビュー
11 人中、9人の方が、「このレビューが参考になった」と投票しています。
全冒険者必読 2005/1/26
形式:ハードカバー
ダンジョンズ・アンド・ドラゴンズ3.5エディション用のサプリメント。サブタイトル"A Guide To Skillful Characters Of All Classes"が示すようにローグ、バード、レンジャーの技能系キャラクターのための追加ルールがメインということになっている。

恒例の追加基本クラスは忍者、スカウト、スペルシーフ。trapfindingの能力があるのでローグの代わりになれる。

追加上級クラスは技能系が多いが、それより今までのCompleteシリーズでカバーできなかったタイプが面白い。例えばドルイドの変身能力を強化したクラスやローグとパラディンのマルチクラス系など。

技能の使い方にも当然新ルールがある。〈真意看破〉で敵のおおよその強さを量るルールが今後使えそうだ。追加特技はバラエティーに富んでいて、技能系のみならず全クラス要チェックだ。

追加呪文はレンジャーとバード呪文が多い。アンデッドに急所攻撃するパラディン呪文など、マルチクラスを想定した呪文が多いのも特徴。

Completeシリーズ完結で、パワープレイヤーにしてみればやっと3.5eのプレイ環境が整ったという感じだろうか。サプリをガンガン加えて遊びたい人は真っ先に買うべき。

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128 人中、126人の方が、「このレビューが参考になった」と投票しています。
A useful mix with some excellent additions 2005/1/26
By Ilan Muskat - (Amazon.com)
形式:ハードカバー
The Complete Adventurer aims to give some new insight into "why skills and feats are useful", naturally slanting its focus towards the otherwise underemphasized Bard and Rogue classes, and on how to make characters whose focus is "skills" into ones that are fun to play.

The most important things that The Complete Adventurer brings to the table are its three new core classes, of which the Scout adds a mechanically and thematically distinctive flair to a niche that was previously half-filled (like the Warlock in Complete Arcane before it), the Ninja is just there to be cool, and then there's the Spellthief; an unusual concept that requires some tactical ingenuity on the player's behalf. Of the three, the Scout will likely see the most use -- much that was good about the core Ranger class is here, and much that was superfluous is not.

The elaboration on Skills and Feats is helpful, as with just the PHB, explaining their significance to a group of new players -- they want their characters to know how to hit things and make them asplode -- can be somewhat awkward. Well, there are a number of useful suggestions and applications of Skills, like using Sense Motive to size up a prospective opponent's combat acumen. Feats, typically combat-oriented anyway, are nonetheless fleshed out here.

There's a chapter of equipment useful for Rogues and their ilk (examples of which include alchemical payloads for "treated" melee weapons), and a whole chunk of campaign suggestions focusing on guilds and organizations, some of which have some swell adventure hooks (they're "technically" for Greyhawk, but are more than generic enough to be adapted far and wide).

And then there's the lion's share of Complete Adventurer: a motherlode of diverse Prestige Classes, for all Core types. There are Dread Pirates (not left-handed!), Bounty Hunters, several Bard variants, Inquisitors (Paladins with Rogue skills -- nobody expects them, as their chief weapon is surprise) and such, which have the common theme of augmenting, or supplementing, Class abilities with Skills and Feats. Oh, and there's a Beastmaster, dar-rigeur (wokka wokka wokka).

There's a lot of stuff in here. The Scout will find its way into almost any game, but much of the rest of the book really serves to revitalize and elucidate the Skill/Feat system, the largest characteristc mechanical departure of D&D 3.0/3.5 from its role-playing forebears and their war-game roots.

99 人中、94人の方が、「このレビューが参考になった」と投票しています。
rogues stash 2005/1/20
By MICHAEL BEAVERS - (Amazon.com)
形式:ハードカバー
The complete adventurer is the latest offering from WOC and looks pretty good.

The book starts off with three new classes. They are the ninja, the scout and the spell thief. The ninja is rewritten from the oriental adventures and the ninja of the crescent moon from the sword and fist book. The scout is a cross between a rogue and a ranger. One of the feats is skirmish which allows the scout to deal an extra d6 on any attacks made if he moves at least 10ft and increases a d6 every 4 levels. The last new class is the spell thief, their primary ability is to steal spells from spellcasters, generally one level of spell for every three of character level. This allows the spell thief to cast that spell within the hour.

There are several prestige classes some from the various older book series, like the animal lord from the masters of the wild,the dread pirate, thief acrobat and the dungeon dweller from song and silence as well as many others. I particularly liked the wild plains rider as I have a area that has nomadic horse riders.

There is an expansion of the skills such as allowing greater movement while climbing if you are willing to take a penalty on the check. This is repeated with many of the skills like disable device or hide. There are new feats like goad which if the intended victim fails a will save it will only attack you.

There is a section of new equipment like catstink which if used requires a creature with scent to make survival check or lose the scent, or softfoot which adds a bonus to move silently. There are several alchemical capsules as well as new tools for use. I particularly liked this section as I enjoy playing rogues.

There is a new section of magic items like the choker of eloquence which gives a bonus to diplomacy, bluff and perform checks. At the end of the section is a discussion of swift and immediate actions.

There are 16 pages of new spells, some of which are really nice some are so-so in my opinion.There are several spells with the designation of swift and are mostly one round in duration. I liked the ranger spell hawkeye which increased range increment for bows and such by 50% and added to the spot check.

The last section of the book talks about various organisations. It gives some information on various types and how to join and the advantages for joining are. There is a random chart at the end of the chapter if you are inclined to roll to see what is there.

I consider this book to be a very solid addition to the line and am considering what I will foist on my players from this book.
31 人中、30人の方が、「このレビューが参考になった」と投票しています。
Excellent resource marred by glaring faults. 2005/6/28
By B. Allen-Trick - (Amazon.com)
形式:ハードカバー
Allow me to justify the title of this review. I say the vast majority of material here is top notch, especially the new swift spells, equipment, and prestige classes. A lot of the feats are so good they could easily be abusive, and a few more are just outright broken.

Example one: dive for cover. basically any rogue worth his salt can take this feat and NEVER worry about taking damage from a fireball ever again. Example two: mage slayer and that whole feat tree. For only having a 13 con you can make it impossible for mages to cast defensively around you, and later dispelling all magical protection (without any sort of level check) with a standard action. Oh, and leap attack is extremely abusive when combined with Frenzied Berserker. Lets just say for each -1 to all attack rolls, +6 to all damage rolls.

But I digress, any halfway smart DM won't allow these feats anyway. And the rest of the material is pretty great. The rewritten Tempest prestige class is probably my personal favorite, but Street Fighter is pretty damn good too.

So all in all I still recommend this book, with one caveat, beware the crazily abusive feats at ALL TIMES. Otherwise, its a great addition to my gaming library.
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