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The Sabbat material, although limited, is OK and includes territory shifts between Sabbat and Camarilla in the 19th century US. Templates include an antitribu follower of the Path of Power and the Inner Voice (no Honorable Accord, though) and a really mean anarch who could easily be Sabbat instead. (This installment's Sabbat typo is omission of the designation "antitribu" on the appropriate templates' sample character sheets.)
A major problem is that, like the original, this new book lacks specifics about the Ventrue weakness. Although it examines how Ventrue neonates develop their restricted feeding preferences and how preferences change, specific preferences are not listed either for the player character templates or the noteworthy Ventrue. (This is omitted in most VtM supplements, unfortunately- a notable exception being NEW ORLEANS BY NIGHT, if you can find it.) No examples of or guidelines for playable feeding preferences are discussed.
However, to be fair, there is helpful, practical discussion about how Ventrue establish and conceal their herds. (To offer more explicit advice: playable Ventrue characters generally require strong Herd ratings.) Also, except for the "Vitaephile", you can probably guess prey restrictions for the player character templates from their descriptions. Still, contrast this with the much clearer handling of derangements in the new CLANBOOK: MALKAVIAN.