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This is further developed here. In this new edition of CLANBOOK: BRUJAH, the clan's history has been expanded including recent developments in the Anarch Free States. An insider's view is provided from the perspective of an independent-minded, articulate Brujah ancilla who both states and defies the stereotypes about his clan. (You've got to like a guy who dismisses the Tremere with "Whatever, Gandalf.")
In general, just as the new CLANBOOK: NOSFERATU seemed to make that clan more monsterous, this book seems to portary the Brujah as more humane and rational. The emphasis now seems to be on presenting the clan as the unsung backbone of vampiric society- individualistic, skeptical of rules and authority, often volatile but willing to do the heavy lifting that the more refined and aristocratic clans won't and gifted with an adaptability that enables them to survive when others don't. There is still room left, however, for the more rebellious Brujah we've come to love. The Iconclast/Idealist/Individualist camps presented in the original book are maintained here but made less rigid.
Indeed, despite more conventional graphic design and artwork, this new edition is an improvement over the old one. There are new merits and flaws, new discipline variations (and some old ones), an expanded section on notable Brujah (bigger than in NOSFERATU) and even a sample Brujah coterie. MIND'S EYE THEATRE stats are given for much material. There are all new character templates as well- no more dated pop-music figures and no more white supremacist. (If players want to play one of those, they'll have to think of it themselves.)
It could use more information on the history and leaders of the clan, and the secret powers could have been edited out.
Overall all it's good for players who want to play Brujah as more than bullies.