Featuring iconic characters that appear throughout the latest edition of the D&D game, this series will attract new players and readers to the various worlds featured in Wizards of the Coast books. The familiar characters and D&D-related content will also make this series very approachable to current players. This series will also be closely linked to current D&D products.
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Regdar and Naull, the fighter and wizard from The Savage Caves return. They are joined by Krusk, an half-orc barbarian and Alhandra, a snow-white paladin of Hieroneous. Regdar and Naull again display a lack of sense in exploring, twice running into dungeons without planning. Once due to the plot, but during their introduction in this tale due to stupidity. They have learned nothing since The Savage Caves, and despite the second book their characters have not developed either.
Krusk and Alhandra don't get developed either. In fact, as in The Savage Caves, the cannon fodder enemies get better exposition and development. I really actually felt for the gnolls and their doglike pack bonding.
This gets 3 stars instead of the 2 the Savage Caves received only because the ending allows a continuation with a villain who can return to further torment our heroes.
After the last two much better works, this one is a grave disappointment.