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Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
 
 

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends [ペーパーバック]

Rich Newman

価格: ¥ 2,870 通常配送無料 詳細
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内容説明

Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.

Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.

--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality.

--Interviews, case studies, and helpful glossary of terms all included.

Book Description

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).

The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.

Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.

The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Readership
Primary: Game industry professionals: Producer, Creative Director, Technical Director, Project Manager, Associate Producer. Secondary: Film-makers interested in the Game industry. Level: Beginning to Intermediate

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Amazon.com:  2件のカスタマーレビュー
Wonderful start for game cinematic production 2009/2/26
By Lino Stephen Peter - (Amazon.com)
形式:ペーパーバック
When i first wanted to get some knowledge about game cinematic production, i didn't look further.I never regretted for this one.
It's such an useful book for who want to know about game production techniques and more
---lino
3 人中、1人の方が、「このレビューが参考になった」と投票しています。
Author's Review 2008/12/6
By Rich Newman - (Amazon.com)
形式:ペーパーバック
Rather than reviewing my own book (of course I'm gonna give it five stars!), I'd rather tell you why I think you should buy my book. I have five reasons--all of them good. Here we go...

1. As a new/aspiring producer or creative director, it's important to know what it takes to make a new, successful game. In a word, it's making your game 'cinematic.' In more words, it means have a great story, compelling characters, and using sound cinematography techniques. There are chapters on all three of these subjects in the book.

2. You are studying game development/production. What do you know about filmmaking? Probably what you've seen on a few 'behind the scenes' DVD features and read in an 'independent' filmmaking book or two. Not only are aspects of filmmaking covered in my book--it's only the aspects that are relevant to you! And they're explained in that context.

3. Building cross-market appeal. You don't want to just create a game. You want to create a sensation! Books, movies, toys, etc. should be following in the wake of your title's success. How do these deals get made? By creating a truly cinematic game that grabs gamers and has mass popular appeal. Read the book to learn more!

4. You want to be independent. Lets face it, most game development is done as a form of insider trading. Programmers, artists...well, pretty much everyone...are all considered 'contractors' nowadays and jump from project to project, studio to studio, etc. It's all who you know. So you're going to create your own game. My book has chapters on independent game production, as well as making your game...You guessed it: Cinematic!

5. Finally, and lets face it, this is the best reason...The book rocks! It's basic in its approach, but technical when it needs to be. If you're a student, you're going to learn a lot about applying great techniques to your own personal production model. If you're a seasoned vet, you'll get more tools for the 'ole toolbelt. And don't forget, you're getting advice from some true masters of the game industry in this volume: Warren Spector, Noah Falstein, and Richard Rouse III just to name a few!

Pick up your copy of Cinematic Game Secrets today!

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