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I bought this book myself because I felt I could have use of the background information for a campaign into Cormanthor and Myth Drannor. Well, this book is GREAT for that, but while reading it I got a sudden urge to bring a REAL capaign into this world.
THIS world, which is 700 years back in time from the official Forgotten Realms campaign year, is a world very much alive in the elven forests, a world of high magic in the elven cities, and a world about to see the darkest days.
In this Arcane Age product you will find all the help and information you need to start a true native Cormanthyran campaign, or a destination for unweary time-travelers.
Deatiling the Elven Mindset, the Elven Ages, Cormanthyr's Civilization, Magic of the People, Mythals and magical items, and places such as Myth Drannor - City of Song, Semberholme the Elven Court and the Tangled Vale, aswell as their histories!
But most importantly this book deals with people, the elves. I believe this book should be read by anyone planning on playing an elven character, whether as a player or as a DM's NPC, to fully understand what elves are all about. (DM's descretion needed if they plan a campaign in this age.)
Included is a map of Cormanthyr and one of Myth Drannor.
Nice artwork but could use more maps.
Warmly recommended with the accessory "The Fall of Myth Drannor" for adventure ideas, plots and campaigns leading to the Fall.
Have fun gaming!
So you say you're not afraid of work? You're not afraid to go the distance, do some creative thinking, make something up that's different? Good! A DM is supposed to be creative. This work details the elves in a way that other products haven't, but to truly give Cormanthyr a life of its own for your adventurers, you'll need to do some serious grunt work. But you've done that before, right?