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Building Cocoa Applications: A Step-By-Step Guide
 
 
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Building Cocoa Applications: A Step-By-Step Guide [ペーパーバック]

Simson Garfinkel , Michael K. Mahoney
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内容説明

This guide takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself; Part II focuses on building the first complete application, calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders. Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colour, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.

著者について

Michael K. Mahoney is Professor and Chair of the Computer Engineering and Computer Science Department at California State University, Long Beach. He started programming a NeXT Computer in January 1989 and attended NeXT Developer's Camp in May 1989. He has conducted several semesters of Cocoa software development seminars at CSULB and has led training in industry for Mahoney Consulting and the Anderson Software Group. Mahoney has given presentations on Object-Oriented Programming and Cocoa's Interface Builder at ACM meetings in Seattle, Los Angeles, Monterey, and New Orleans. He regularly teaches courses in Computer Graphics, User Interface Design, Object-Oriented Programming, and Discrete Mathematics. He is currently directing several students who are developing 3D computer graphics applications in the Cocoa environment. Mahoney is founder and President of SCaN, the Southern California NeXT Users' group, which has hundreds of members and meets monthly at various sites in Los Angeles County. He is also co-editor of SCaNeWS, SCaN's newsletter, which can be obtained from the nova.cc.purdue.edu archive site. Mahoney earned his Ph.D. in mathematics at the University of California, Santa Barbara in 1979. He has published papers in computer graphics, computer science education, and mathematics. He has won campus-wide teaching awards at both UCSB and CSULB. Simson L. Garfinkel is Chief Technology Officer at Sandstorm Enterprises, a computer security company that develops offensive information warfare tools used to probe the security of computer systems and test defenses. Garfinkel was the founder of Sandstorm Enterprises in 1998 and remains one of its principal stockholders. Prior to founding Sandstorm, Garfinkel founded Vineyard.NET, the Internet Service Provider (ISP) for Martha's Vineyard, in 1995. In 2000 he successfully negotiated the sale of Vineyard.NET to Broadband2Wireless (BB2W), a venture-funded broadband wireless ISP. When BB2W failed, Garfinkel negotiated the repurchase of Vineyard.NET from BB2W's bankruptcy court. Besides his activities as an entrepreneur, Garfinkel is a journalist and author. Since graduating from the Columbia School of Journalism in 1988, Garfinkel has had ongoing relationships with some of the nation's leading publications, including The Boston Globe, The San Jose Mercury News, The Christian Science Monitor, and Technology Review Magazine, in which he now published a regular column. He was one of the founding contributors to Wired Magazine. His articles have appeared in more than 50 publications including ComputerWorld, Forbes, The Nation, The New York Times, Omni and Discover. Garfinkel is the author or co-author of ten books, published by O'Reilly and Associates, Springer-Verlag, and IDG Books. His book Database Nation: The Death of Privacy in the 21st Century was endorsed by Ralph Nader, who called it "A graphic and blistering indictment" of the techniques used by businesses to invade our privacy and our lives. Garfinkel's most recent book, Web Security, Privacy and Commerce, is a detailed manual for securing Internet-based information systems. Garfinkel holds three degrees from the Massachusetts Institute of Technology and a master's degree in Journalism from Columbia University. He is a member of the Association for Computing Machinery (ACM), Computer Professionals for Social Responsibility (CPSR), and has a certification in computer security (CISSP) from International Information Systems Security Certifications Consortium. He is also an FAA licensed pilot. Garfinkel lives in Belmont and on Martha's Vineyard with his wife and three children.

登録情報

  • ペーパーバック: 620ページ
  • 出版社: Oreilly & Associates Inc; 1版 (2002/05)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0596002351
  • ISBN-13: 978-0596002350
  • 発売日: 2002/05
  • 商品パッケージの寸法: 17.8 x 3 x 23.3 cm
  • おすすめ度: 5つ星のうち 4.0  レビューをすべて見る (1 件のカスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 300,207位 (洋書のベストセラーを見る)
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11 人中、11人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 4.0 箇条書きで分かりやすい 2002/6/7
By カスタマー
形式:ペーパーバック
Four-Function Calculator(電卓)、MathPaper(「1+3」などの式の評価を行うアプリケーション)、GraphPaper(グラフを描画するアプリケーション)という3つのアプリケーションの作成を通して、Objective-Cを使って、Cocoaアプリケーションを作成する方法を順が追って説明解説した本。

Step By Stepというだけあって、操作方法が順を追って箇条書きされていたので、書いてあるとおりに作業を進めていくことで、アプリケーション作成の流れを一通り知ることができた。項目の数の割には図が少なく、文字による説明が多いのがやや難点だが、各項目の横にはその操作に実際に使用する開発ツール上のアイコンやタブ、ボタンなどが小さなマークとして記されていたので、操作に迷うことはあまりなかった。

内容的には、テキストやグラフィックス、ファイル操作、印刷といった一般的な事柄のほか、MathPaperの数式解析ルーチンの作成部分では、lexとyaccを利用しており、簡単ではあるが使い方が解説されていた点が興味深かった。

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Amazon.com: 5つ星のうち 3.7  23件のカスタマーレビュー
30 人中、29人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 2.0 Try a different book first. 2004/4/5
By Alex - (Amazon.com)
形式:ペーパーバック
This book has potential, but in general I am pretty dissatisfied.

Good things:

(1) It is pretty well thought-out.

(2) The progression through 4 projects is good.

(3) There is working code for the examples available online.

Bad things:
(1) The book is riddled with errors. If you include the unofficial errata from OReilly's Website, the book becomes about 200% more usable.

(2) Why has this book not been reprinted? At LEAST OReilly should have released an official errata for this book at this point!!!

(3) This book does NOT cover 10.3 and the XCode software (still uses project builder). In most cases this is ok and you can figure much of it out. However, there are times that the differences are too significant to overcome without a lot of effort.
--
I have been very happy with O'Reilly books in the past, but this one is substandard.
I would recommend trying a different book unless this one is overhauled.

18 人中、18人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 5.0 A must-have book 2002/5/25
By "ewwhitley" - (Amazon.com)
形式:ペーパーバック
If you're serious about programming on Mac OS X and have at least some experience under your belt already, then you really owe it to yourself to get two books:
(*)"Building Cocoa Applications: A Step by Step Guide."
(*)"Cocoa Programming for Mac OS X"

I started tinkering with Mac OS X a few years ago by reading a hodge-podge of incomplete Apple docs, sites like Stepwise, and archives of Omni-Group lists. These sources are great for reference, but it can be difficult to get answers you need unless you already have enough experience to know what questions to ask. Tough luck, newbie. O'Reilly's "Learning Cocoa" felt like an extension of Apple's docs - minimal on concepts and not entirely clear on some of the objectives of the examples. It's difficult to get an bigger-picture view of some of the capabilities offered by Cocoa and how you _could_ be doing development without a good explanation of concepts, clearly written example exercises that follow a sequence of topics, and additional information on how to make the best use of the Apple-provided developer tools.

The authors of both books take great pains to explain concepts to you in basic terms and then reinforce them with very well designed examples that really make you think. They then approach component problems from varying angles in order to help you understand the different options you have for tackling them. The chapter summaries and additional follow-up exercises were a very nice touch. Best of all is the idea that these books are not teaching you how to use particular classes in a restricted situation - they're teaching you how to understand _solutions_ in terms of Cocoa and then equip you with the skills required to plan your entire development approach and execute your project. The pointers on where to find additional documentation and some very, very cool tricks on how to use the development environment really made these books worthwhile.

I now feel more comfortable with Cocoa and more confident in my abilities to program on Mac OS X. Thanks, guys. :)

19 人中、18人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 5.0 Worth the effort 2002/6/24
By Glenn R. Howes - (Amazon.com)
形式:ペーパーバック
I've been meaning to learn Objective C, Interface Builder and Project Builder for years. From back in the days of Rhapsody, and before when I'd bought books on NextStep programming. Always intended to do so, that is, until I received this book at Apple's World Wide Developer's Conference. And now after typing my way through the book's source code, I'm comfortable with Objective C's oddball syntax, understand how to wire up an application in Interface Builder and have confidence I'll soon be making quality Cocoa applications of my own. I've already started writing a freedb client.

Obviously, it would be nice for me if the book explored network programming or the IOKit, but it concentrated on the fundamentals which nearly all applications share: windows, menus, drawing, printing, preferences, clipboards, documents, icons, etc. I can figure it out from here.

So get off the fence, it's time to learn Cocoa.

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