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Break Into The Game Industry: How to Get A Job Making Video Games (Consumer)
 
 

Break Into The Game Industry: How to Get A Job Making Video Games (Consumer) [ペーパーバック]

Ernest Adams
5つ星のうち 5.0  レビューをすべて見る (1 カスタマーレビュー)
価格: ¥ 2,069 通常配送無料 詳細
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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Book Description

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

登録情報

  • ペーパーバック: 352ページ
  • 出版社: McGraw-Hill Osborne Media; 1版 (2003/5/27)
  • 言語 英語, 英語, 英語
  • ISBN-10: 0072226609
  • ISBN-13: 978-0072226607
  • 発売日: 2003/5/27
  • 商品の寸法: 23.1 x 18.5 x 2 cm
  • おすすめ度: 5つ星のうち 5.0  レビューをすべて見る (1 カスタマーレビュー)
  • Amazon ベストセラー商品ランキング: 洋書 - 502,283位 (洋書のベストセラーを見る)
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BEFORE we get into how the video game industry operates-and how you can be part of it-we're going to take a quick look at its history. 最初のページを読む
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形式:ペーパーバック
ゲームの開発工程から、ゲームの歴史、プロデューサーやデザイナー等、ゲーム会社に存在する全ての職種の詳細、必要とされるスキル、履歴書の書き方など、本当に「ゲーム業界の全て」がつまっている本です。ビジネス書に載っている常識的な事はもちろんですが、誰にでも実行可能な、「各社のイベントに参加して、このようにアプローチしよう」といった、かなり具体的で細かい情報まで掲載されています。とにかく膨大な情報量で、内容も現実的で詳細です。米国のゲーム業界への就職を目指す人のための本ですが、ここまで揃っていると、国を問わず「ゲーム業界について知りたい」という全世界の人にお勧めできる本だと思います。もちろん、既にゲーム業界で働いている人も、十分楽しめます。
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17 人中、17人の方が、「このレビューが参考になった」と投票しています。
For true neophytes, primary, high schoolers, college applicants. Not experienced hobbyists or graduates 2006/2/2
By Munly Leong - (Amazon.com)
形式:ペーパーバック
My quick review of Break Into the Game Industry - How to get a job making video games by Ernest Adams.

This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.

However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.

There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).

Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy. There is also the IGDA curriculum framework in there too, something which I wish my current school would have spent more time taking to heart instead of just looking at buzzwords.

Bottom line is, this is still a loaner for the most part. If you've been highly specialised in one area, this book can help catch you up from a more generalist perspective. There are some great war stories in there as well, but I can't recommend buying the book just for them. For anyone at primary school level, or looking at college this book should merit serious consideration as a purchase.
17 人中、17人の方が、「このレビューが参考になった」と投票しています。
Like Having a Personal Mentor 2003/6/13
By Dave Grundgeiger - (Amazon.com)
形式:ペーパーバック
This book is a detailed and highly readable roadmap to careers in the game software industry. Assuming only that you have an acute interest in becoming part of the game software phenomenon, Adams shows you step-by-step how to break into this field as a programmer, artist, animator, audio technician, musician, writer, designer, tester, marketer, customer service rep, or even mailroom clerk.

The book begins with a wealth of fundamental knowledge, giving a history of interactive entertainment and a taxonomy of game software venues, including PC, home console, arcade, online, handheld device, "location-based" entertainment, and gambling equipment. Chapters explaining how the game industry functions and how games are produced--from idea through manufacturing--round out the very thorough treatment of fundamentals.

With the fundamentals under your belt, Adams explains how to get from here to there, wherever "here" is for you, and with "there" being a career in the game software industry. There is separate advice for those still in high school, those in college, and those currently in careers other than game software. Every major job in the game software industry is explained, and there are "day-in-the-life" sidebars for each, written by people actually holding those jobs. There is also specific, detailed information on what education you will need (which could be formal or self-taught) in order to do each of these jobs.

Lastly, Adams leads you through the job hunt and hiring process itself, explaining how to package yourself, how to find opportunities, how to interview, and--once you're hired--what legal issues pertain to the ideas that you create for your employer.

Peppered throughout the text are "war stories" and insider anecdotes from Adams and other game software professionals. You're left with the sense that you've been in the trenches all along, working alongside the best in the industry.

I found this book to be well organized, well written, informative, and genuinely interesting. It's about 300 pages, which I consider to be the perfect length for most books. Reading this book is like having a personal mentor show you the ropes carefully, methodically, and with respect.

46 人中、35人の方が、「このレビューが参考になった」と投票しています。
NOT what i thought it would be.... 2003/11/2
By e. white - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
I am an experienced computer professional, who decided to change professions, which also makes me a recent graduate of a 3D animation school(i graduated at the top of my class). I purchased this book based on mary-margaret.com's(supposedly one of the best game recruiters) recomendation AND based on the other reviews listed for this book. I really thought this book would be informative. I was WRONG. This book was a huge WASTE of money. And I am not sure that the other reviews listed for this book are even from REAL buyers... I definately do not share their opinion.

This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?

In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.

TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.

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